-- Simplified Chinese localization file for zhCN.
local L = ElvUI[1].Libs.ACL:NewLocale('ElvUI', 'zhCN')

L["ALT"] = true
L["CTRL"] = true
L["SHIFT"] = true
L["NONE"] = "无"
L["GROUP"] = "小队"

-----------  Position  -----------
L["CENTER"] = "中"
L["BOTTOM"] = "下"
L["BOTTOMLEFT"] = "左下"
L["BOTTOMRIGHT"] = "右下"
L["TOPLEFT"] = "左上"
L["TOPRIGHT"] = "右上"
L["LEFT"] = "左"
L["RIGHT"] = "右"
L["TOP"] = "上"
------------  Strata  ------------
L["BACKGROUND"] = true -- should not be translated
L["DIALOG"] = true -- should not be translated
L["HIGH"] = true -- should not be translated
L["LOW"] = true -- should not be translated
L["MEDIUM"] = true -- should not be translated
L["TOOLTIP"] = true -- should not be translated
----------------------------------

L["FIRE_BLAST"] = "火焰冲击"
L["EBON_MIGHT"] = "黑檀之力"
L["SOUL_CLEAVE"] = "灵魂裂劈"
L["SOUL_FRAGMENTS"] = "灵魂碎片"
L["SPEAR_TIP"] = "利矛之刃"

L["Appends the SLUG rendering flag for sharper edges.\n\n|cffff3333Note:|r Slug will not work on Shadow, Mono, or Thick outline."] = true
L["Font Slug"] = true

L["%s and then %s"] = "先%s后%s"
L["*%s|r|cFFffffff below.  Made with|r |cFFff75dd<3|r |cFFffffffby the Tukui Community.|r"] = "*%s|r |cFFffffff此插件由 Tukui 社区共建, 为|cFFff75dd爱|r|cFFffffff而生.|r"
L["24-Hour Time"] = "24小时制"
L["Abbreviate Enchants"] = "缩写附魔"
L["Abbreviate Name"] = "缩写名称"
L["Above"] = "向上"
L["Above Chat"] = "聊天框上方"
L["Above Chat (Inside)"] = "聊天框上方 (内部)"
L["Absorb Style"] = "吸收风格"
L["Absorbs"] = "吸收"
L["Accept Invites"] = "自动接受邀请"
L["Action Button Glow"] = "动作条按钮发光"
L["Action Paging"] = "动作条翻页"
L["ActionBars"] = "动作条"
L["Actions"] = "动作"
L["Add"] = "添加"
L["Add / Remove"] = "添加/移除"
L["Add a Item Name or ID to the list."] = "向列表添加一个物品名称或者 ID"
L["Add a Name or NPC ID to the list."] = "向列表添加一个名字或者 NPC ID"
L["Add a spell to the filter."] = "添加一个技能到过滤器"
L["Add an aura to the filter. Aura IDs can be acquired using the tooltip to find the correct ID."] = "添加一个光环到过滤器. 正确的光环ID可以通过鼠标提示获取."
L["Add an Item by dragging it, shift-clicking, or entering the Item ID onto this field."] = "通过拖动、按住 Shift 键点击或在此字段中输入 ID 来添加物品."
L["Add Aura ID"] = "添加光环ID"
L["Add Currency"] = "添加货币"
L["Add Currency by ID"] = "添加货币 ID"
L["Add Current"] = "添加当前"
L["Add Instance ID"] = "添加副本 ID"
L["Add Item"] = "添加物品"
L["Add Item Name or ID"] = "添加物品名称或者 ID"
L["Add Map ID"] = "添加地图 ID"
L["Add Name or NPC ID"] = "添加名字或 NPC ID"
L["Add Regular Filter"] = "添加常规过滤器"
L["Add Special Filter"] = "添加特殊过滤器"
L["Add Spell ID or Name"] = "添加技能 ID 或者名称"
L["Add SpellID"] = "添加技能 ID"
L["Add Subzone Name"] = "添加子区域名称"
L["Add Texture"] = "添加材质"
L["Add Zone Name"] = "添加区域名称"
L["Added Instance ID: %s"] = "添加的副本 ID: %s"
L["Added Map ID: %s"] = "添加的地图 ID: %s"
L["Added Subzone Name: %s"] = "添加的子区域名称: %s"
L["Added Zone Name: %s"] = "添加的区域名称: %s"
L["Additional Power"] = "额外的能量"
L["Additional Power Prediction Color"] = "额外能量预估颜色"
L["Additional spacing between each individual group."] = "各小队之间的额外间隔"
L["Additive Blend"] = "覆盖混合"
L["AddOn Manager"] = "插件管理"
L["Adds an arrow in front of the chat lines to copy the entire line."] = "在聊天每行信息前加一个箭头来复制整行."
L["Adjust the height of your left chat panel."] = "调整左侧聊天框的高度."
L["Adjust the height of your right chat panel."] = "调整右侧聊天框的高度."
L["Adjust the scale of the minimap and also the pins. Eg: Quests, Resource nodes, Group members"] = "调整小地图和标记的缩放. 例如: 任务、资源点、小队成员"
L["Adjust the size of the minimap."] = "调整小地图尺寸"
L["Adjust the width of the bag frame."] = "调整背包框体宽度"
L["Adjust the width of the bank frame."] = "调整银行框体宽度"
L["Adjust the width of your left chat panel."] = "调整左侧聊天框的宽度."
L["Adjust the width of your right chat panel."] = "调整右侧聊天框的宽度."
L["AFK Mode"] = "暂离模式"
L["Alert Frames"] = "警报"
L["Alerts"] = "提醒"
L["Alive"] = "存活"
L["All of your auras."] = "你所有的光环."
L["Alliance"] = "联盟"
L["Allied Races"] = "同盟种族"
L["Allow Masque to handle the skinning of this element."] = "允许Masque来处理这个元素的皮肤"
L["Allow newly learned spells to be automatically placed on an empty actionbar slot."] = "允许新学会的技能自动添加到动作条空位"
L["Allow Sharing"] = "允许分享"
L["Allow Tag: Faction"] = "允许标签: 阵营"
L["Allow Tag: PVP"] = "允许标签: PVP"
L["Allows you to tie a stack count to an aura when you add it to the list, which allows the trigger to act when an aura reaches X number of stacks."] = "允许你设置一个层数阈值, 当层数达到阈值时触发动作"
L["Alpha"] = "透明度"
L["Alpha channel is taken from the color option."] = "Alpha通道由颜色选项决定"
L["Alpha Fading"] = "透明度渐隐"
L["Alpha Key"] = "透明度通道"
L["Alternative"] = "替代"
L["Alternative Bling"] = "使用另一种闪光"
L["Always Display"] = "总是显示"
L["Always show Loot Specialization."] = "始终显示专精拾取"
L["Always Show Player"] = "始终显示玩家姓名板"
L["Always Show Realm"] = "总是显示服务器"
L["Always Split Professions"] = "总是分离专业包"
L["Amount"] = "数量"
L["Anchor"] = "定位"
L["Anchor Offset X"] = "横向锚点偏移"
L["Anchor Offset Y"] = "纵向锚点偏移"
L["Anchor Point"] = "定位方向"
L["Anchor to Bags"] = "锚定到背包"
L["Anchor Type"] = "锚点类型"
L["Anima Diversion"] = "心能导流器"
L["Announce Interrupts"] = "打断通告"
L["Announce when you interrupt a spell to the specified chat channel."] = "在指定聊天频道通知打断信息"
L["Another Players Pet"] = "另一个玩家宠物"
L["Any"] = "任意"
L["Append to Cast Name"] = "附加到法术名"
L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = "把该字体设置应用到所有ElvUI设置中去, 但是某些设置并不会被改变"
L["Apply Font To All"] = "应用字体到所有设置"
L["Apply this filter if a buff has remaining time greater than this. Set to zero to disable."] = "当增益剩余时间大于该值时应用该过滤器. 设为 0 以禁用."
L["Apply this filter if a buff has remaining time less than this. Set to zero to disable."] = "当增益剩余时间小于该值时应用该过滤器. 设为 0 以禁用."
L["Apply this filter if a debuff has remaining time greater than this. Set to zero to disable."] = "当减益剩余时间大于该值时应用该过滤器. 设为 0 以禁用."
L["Apply this filter if a debuff has remaining time less than this. Set to zero to disable."] = "当减益剩余时间小于该值时应用该过滤器. 设为 0 以禁用."
L["Apply To All"] = "应用到所有"
L["Archaeology Frame"] = "考古学框体"
L["Are you sure you want to reset ActionBars settings?"] = "你确定要重置「动作条」的设置吗?"
L["Are you sure you want to reset Auras settings?"] = "你确定要重置「光环」的设置吗?"
L["Are you sure you want to reset Bags settings?"] = "你确定要重置「背包」的设置吗?"
L["Are you sure you want to reset Chat settings?"] = "你确定要重置「聊天框」的设置吗?"
L["Are you sure you want to reset Cooldown settings?"] = "你确定要重置「冷却文字」的设置吗?"
L["Are you sure you want to reset DataBars settings?"] = "你确定要重置「数据条」的设置吗?"
L["Are you sure you want to reset DataTexts settings?"] = "你确定要重置「信息文字」的设置吗?"
L["Are you sure you want to reset General settings?"] = "你确定要重置「一般」的设置吗?"
L["Are you sure you want to reset NamePlates settings?"] = "你确定要重置「姓名板」的设置吗?"
L["Are you sure you want to reset Tooltip settings?"] = "你确定要重置「鼠标提示」的设置吗?"
L["Are you sure you want to reset UnitFrames settings?"] = "你确定要重置「单位框体」的设置吗?"
L["Arena Registrar"] = "竞技场注册员"
L["Arrow Scale"] = "箭头缩放"
L["Arrow Spacing"] = "箭头间隔"
L["Arrow Texture"] = "箭头材质"
L["Ascending"] = "升序"
L["Ascending or Descending order."] = "升序或降序"
L["Assigned Icon"] = "指定图标"
L["Assist"] = "助理"
L["Assist Frames"] = "助理框体"
L["Assisted Highlight"] = "辅助标亮"
L["At what point should the text be displayed. Set to -1 to disable."] = "在何时显示文本. 设为 -1 以禁用此功能"
L["Attach Text To"] = "文字附着于"
L["Attach To"] = "附加到"
L["Attempt to create URL links inside the chat."] = "在聊天框中创建超链接"
L["Attempt to support eyefinity/nvidia surround."] = "尝试支持 Eyefinity/NVIDIA Surround"
L["Attempts to center UI elements in a 16:9 format for ultrawide monitors"] = "尝试将 UI 元素以 16:9 格式居中以用于超宽显示器"
L["Auction House"] = "拍卖行"
L["Aura Filter"] = "光环过滤器"
L["Aura Filters"] = "光环过滤器"
L["Aura Highlight"] = "光环高亮"
L["Aura Indicator"] = "光环指示器"
L["Aura Indicator (Class)"] = "光环指示器 (职业)"
L["Aura Indicator (Global)"] = "光环指示器 (全局)"
L["Aura Indicator (Pet)"] = "光环指示器 (宠物)"
L["Aura Indicator (Profile)"] = "光环指示器 (配置文件)"
L["AuraBar Colors"] = "光环条颜色"
L["Auras displayed on Blizzard's raid frames."] = "在暴雪团队框体上显示的光环."
L["Auras you can dispel."] = "你可以驱散的光环."
L["Auto Add New Spells"] = "自动添加新技能"
L["Auto Deposit Reagents"] = "自动存放材料"
L["Auto Hide"] = "自动隐藏"
L["Auto Repair"] = "自动修理"
L["Auto Self Cast"] = "自动自我施法"
L["Auto Toggle"] = "自动切换"
L["Auto Track Reputation"] = "自动追踪声望"
L["Auto-Close Pet Battle Log"] = "自动关闭宠物对战日志"
L["Auto-Hide"] = "自动隐藏"
L["Autocast Shine"] = "自动施法闪光"
L["Automatic"] = "自动"
L["Automatically accept invites from guild/friends."] = "自动接受公会或好友的邀请"
L["Automatically hide the objective frame during boss fights while you are running a key."] = "在史诗地下城中自动隐藏目标框体"
L["Automatically hide the objective frame during boss or arena fights."] = "在首领战或竞技场中自动隐藏任务框体"
L["Automatically repair using the following method when visiting a merchant."] = "使用以下方式来自动修理装备"
L["Automatically vendor gray items when visiting a vendor."] = "当访问商人时自动出售灰色物品"
L["Automation"] = "自动"
L["Available Tags"] = "可用的文字格式"
L["Azerite"] = "艾泽里特"
L["Azerite Essence"] = "艾泽里特精华"
L["Backdrop"] = "背景"
L["Backdrop By Value"] = "按数值显示背景"
L["Backdrop Color"] = "背景颜色"
L["Backdrop color of transparent frames"] = "透明框体的背景颜色"
L["Backdrop Faded"] = "背景透明"
L["Backdrop Multiplier"] = "背景乘数"
L["Backdrop Multiplier. Also used for the Transparent multiplier."] = "背景乘数. 也用于透明背景乘数."
L["Backdrop Settings"] = "背景设置"
L["Backdrop Spacing"] = "背景间距"
L["Backdrop Transparency"] = "背景透明度"
L["Background Glow"] = "背景发光"
L["Backpack Only"] = "仅背包"
L["Bad"] = "危险"
L["Bad Color"] = "危险颜色"
L["Bad Dispel"] = "错误驱散"
L["Bad Scale"] = "危险缩放"
L["Bad Transition"] = "危险过渡"
L["Bad Transition Color"] = "危险过渡颜色"
L["Bag %d"] = "背包 %d"
L["Bag Assignment"] = "背包分类"
L["Bag Spacing"] = "背包间距"
L["Bags Only"] = "仅背包"
L["Bags/Bank"] = "背包/银行"
L["Bank %d"] = "银行 %d"
L["Bank Only"] = "仅银行"
L["Bar %s is used for stance or forms.\nYou will have to adjust paging to use this bar.\nAre you sure?"] = "动作条 %s 已用于姿态条或形态.\n您必须调整分页才能使用此栏.\n您确定吗?"
L["Bar Direction"] = "背包条排序方向"
L["Bar Settings"] = "动作条设置"
L["Bars will transition smoothly."] = "状态条平滑增减"
L["Battlefield"] = "战场"
L["Battleground Friendly"] = "战场友方"
L["Battleground Texts"] = "战场信息"
L["Battlegrounds"] = "战场"
L["Begin a new row or column after this many auras."] = "在这些光环旁开始新的行或列"
L["Below"] = "向下"
L["Below Chat"] = "聊天框下方"
L["Below Chat (Inside)"] = "聊天框下方 (内部)"
L["BG Map"] = "战场地图"
L["BG Score"] = "战场计分板"
L["Big Defensive"] = "防御大招"
L["Bind on Equip/Use Text"] = "装备时绑定或使用时绑定的文本"
L["Blacklist"] = "黑名单"
L["Blank Texture"] = "空白材质"
L["Bleed"] = "流血"
L["Bleed Effect"] = "流血效果"
L["Blend"] = "混合"
L["Blend Mode"] = "混合模式"
L["Blizzard"] = "暴雪原生"
L["Blizzard Cooldown"] = "暴雪冷却"
L["Blizzard CVars"] = "暴雪 CVars"
L["Blizzard Font Size"] = "暴雪字体尺寸"
L["Blizzard Improvements"] = "暴雪界面优化"
L["Blizzard Nameplate"] = "暴雪姓名板"
L["Blizzard Style"] = "暴雪样式"
L["Block Combat Click"] = "战斗中屏蔽点击"
L["Block Combat Hover"] = "战斗中屏蔽提示"
L["Block Focus Glow"] = "屏蔽焦点发光"
L["Block Mouseover Glow"] = "屏蔽鼠标指向发光"
L["Block Target Glow"] = "屏蔽目标发光"
L["Blocks all click events while in combat."] = "战斗中禁用点击事件"
L["Blocks datatext tooltip from showing in combat."] = "战斗中禁用鼠标提示"
L["Bonus Reward Position"] = "额外奖励位置"
L["Border"] = "边框"
L["Border Color"] = "边框颜色"
L["Border Glow"] = "边框发光"
L["Border Options"] = "边框选项"
L["Borders"] = "边框"
L["Borders By Dispel"] = "按驱散决定的边框"
L["Borders By Type"] = "按类型决定的边框"
L["Boss Mod Auras"] = "首领模块光环"
L["Both"] = "两者"
L["Both users will need this option enabled."] = "需要双方都启用这个选项"
L["Bottom"] = "下"
L["Bottom Left"] = "左下"
L["Bottom Panel"] = "底部面板"
L["Bottom Right"] = "右下"
L["Bottom to Top"] = "底部到顶部"
L["Buffs and Debuffs"] = "增益和减益"
L["Buffs on Debuffs"] = "在减益中显示增益"
L["Button Flash"] = "按键闪光"
L["Button Height"] = "高度按钮"
L["Button Settings"] = "按钮设置"
L["Button Size"] = "按钮尺寸"
L["Button Spacing"] = "按钮间距"
L["Button Width"] = "宽度按钮"
L["Buttons"] = "按钮数"
L["Buttons Per Row"] = "每行按钮数"
L["By Type"] = "类型"
L["Calendar Frame"] = "日历框体"
L["Camera"] = "镜头"
L["Camera Distance Scale"] = "镜头距离缩放"
L["Camera Spin"] = "镜头旋转"
L["Campsite"] = "战团营地"
L["Can Attack"] = "可攻击"
L["Can Not Attack"] = "不可攻击"
L["Cart / Flag / Orb / Assassin Bounty"] = "推车 / 旗 / 球 / 刺客赏金"
L["Cast Bar"] = "施法条"
L["Cast Time Format"] = "施法时间格式"
L["Casted by Player Only"] = "仅玩家施放"
L["Caster"] = "法师"
L["Casting"] = "施法"
L["Center"] = "居中"
L["Change settings for the display of the location text that is on the minimap."] = "改变小地图所在位置文字的显示设置"
L["Change the alpha level of the frame."] = "改变框体透明度"
L["Change the scale of the Game Menu which shows up when you press ESC."] = "更改按下 Esc 时显示的游戏菜单的缩放."
L["Change the width and controls how big of an area on the screen will accept clicks to target unit."] = "更改宽度并控制屏幕上的区域大小以接受对目标单元的点击"
L["Changelog"] = "更改记录"
L["Channel"] = "频道"
L["Channel Alerts"] = "频道警告"
L["Channel Time Format"] = "引导法术时间格式"
L["Character Frame"] = "角色"
L["Charge Cooldown Text"] = "显示充能冷却"
L["Charge Draw Swipe"] = "反向充能动画"
L["Charged Combo Point"] = "连击点充能"
L["Charging Rune Color"] = "充能中的符文颜色"
L["Chat Bubble Names"] = "聊天气泡名称"
L["Chat Bubbles"] = "聊天气泡"
L["Chat Bubbles Style"] = "聊天气泡样式"
L["Chat EditBox Position"] = "聊天输入框位置"
L["Chat Output"] = "聊天输出"
L["Chat Panels"] = "聊天框"
L["Check Focus Cast"] = "检查焦点施法"
L["Check Mouseover Cast"] = "检查鼠标指向施法"
L["Check Self Cast"] = "检查自我施法"
L["Check these to only have the filter active in certain difficulties. If none are checked, it is active in all difficulties."] = "勾选这些来让过滤器仅在对应难度激活, 如果没有勾选则将在所有难度激活"
L["CheckBox Skin"] = "复选框皮肤"
L["Checked: Holding Alt will focus arrow keys to the editbox.\nNot holding Alt will let you move the character even while editbox is open.\n\nUnchecked: Arrow keys always focused to editbox when open."] = "选中: 按住 Alt 键时, 方向键将被输入框捕获. 不按住 Alt 键时, 即使输入框打开, 你也可以使用方向键移动角色.\n\n未选中: 输入框打开时, 方向键总是被输入框捕获."
L["Choose Export Format"] = "选择导出格式"
L["Choose UIPARENT to prevent it from hiding with the unitframe."] = "选择父级框体来防止它随单位框体隐藏"
L["Choose What To Export"] = "选择导出内容"
L["Choose when you want the tooltip to show in combat. If a modifier is chosen, then you need to hold that down to show the tooltip."] = "战斗中如何显示鼠标提示. 如果选择了修饰键, 你需要按住它来显示鼠标提示."
L["Choose when you want the tooltip to show. If a modifier is chosen, then you need to hold that down to show the tooltip."] = "如何显示鼠标提示. 如果选择了修饰键, 你需要按住它来显示鼠标提示."
L["Choosing Settings %s. This will reload the UI.\n\n Are you sure?"] = "正在选择设置 %s. 这将重载界面.\n\n你确定吗?"
L["Chromie Time Frame"] = "克罗米时间框体"
L["Circle"] = "圆"
L["Clamp Nameplates"] = "紧靠姓名板"
L["Clamp nameplates to the top of the screen when outside of view."] = "当姓名板在屏幕外面时将他们紧靠在屏幕上方"
L["Class Backdrop"] = "生命条背景职业色"
L["Class Castbars"] = "施法条职业色"
L["Class Color"] = "职业色"
L["Class Color Mentions"] = "职业颜色提示"
L["Class Color Names"] = "职业颜色名字"
L["Class Color Override"] = "职业色覆盖"
L["Class Color Source"] = "职业色来源"
L["Class Health"] = "生命条职业色"
L["Class Icon"] = "职业图标"
L["Class Order"] = "职业顺序"
L["Class Power"] = "能量条职业色"
L["Class Resources"] = "职业能量"
L["Classification Colors"] = "分类颜色"
L["Clean Button"] = "清除按钮"
L["Clear"] = "清除"
L["Clear Filter"] = "清空过滤器"
L["Clear Search On Close"] = "关闭时清除搜索"
L["Click Through"] = "点击穿透"
L["Clickable Height"] = "可点击高度"
L["Clickable Size"] = "可点击尺寸"
L["Clickable Width"] = "可点击宽度"
L["Clickable Width / Width"] = "可点击宽度 / 姓名板宽度"
L["Cluster"] = "集群"
L["Cluster Backdrop"] = "集群背景"
L["Coding:"] = "编码: "
L["Color all buffs that reduce the unit's incoming damage."] = "减少目标受到伤害的所有增益的颜色"
L["Color aurabar debuffs by type."] = "按类型显示光环条颜色"
L["Color Backdrop"] = "背景颜色"
L["Color by Happiness"] = "根据快乐值着色"
L["Color By Spec"] = "根据规格着色"
L["Color by Unit Class"] = "根据单位职业着色"
L["Color by Value"] = "根据数值着色"
L["Color castbar by the class of the unit's class."] = "按单位的职业显示施法条颜色"
L["Color castbar by the reaction of the unit to the player."] = "按单位对玩家的反应显示施法条颜色"
L["Color castbars by the class of player units."] = "按职业显示施法条颜色"
L["Color castbars by the reaction type of non-player units."] = "按非玩家单位的声望显示施法条颜色"
L["Color Debuffs"] = "减益效果的颜色"
L["Color Enchants"] = "附魔颜色"
L["Color Gradient"] = "颜色渐变"
L["Color health by amount remaining."] = "按剩余量着色生命值"
L["Color health by classcolor or reaction."] = "按职业色或声望着色生命值"
L["Color health by color selection."] = "按状态选择颜色着色生命值"
L["Color Keybind Text"] = "键位文字着色"
L["Color Keybind Text when Out of Range, instead of the button."] = "当你超过射程时对键位文字着色而不是对按钮着色"
L["Color of the actionbutton when not usable."] = "动作条按钮不可用时的颜色"
L["Color of the actionbutton when out of power (Mana, Rage, Focus, Holy Power)."] = "当能量不足时 (如法力, 怒气, 集中值, 圣能等) 动作条按钮的颜色"
L["Color of the actionbutton when out of range."] = "当超出距离时动作条按钮的颜色"
L["Color of the actionbutton when usable."] = "动作条按钮可用时的颜色"
L["Color of the Targets Aura time when expiring."] = "目标光环时间到期时的颜色"
L["Color of the Targets Aura time."] = "目标光环时间的颜色"
L["Color Override"] = "颜色覆盖"
L["Color Picker"] = "拾色器"
L["Color power by classcolor or reaction."] = "按职业色或声望着色能量"
L["Color power by color selection."] = "按状态选择颜色着色能量"
L["Color Score"] = "分数颜色"
L["Color score based on Blizzards API."] = "分数颜色基于暴雪 API"
L["Color some texts use."] = "数值 (非文字) 使用的颜色"
L["Color the health backdrop by class or reaction."] = "生命条背景色以职业色显示"
L["Color the unit healthbar if there is a debuff that can be dispelled by you."] = "如果单位目标的减益光环可被驱散, 加亮显示其生命值"
L["Color tooltip border based on Item Quality."] = "提示边框颜色基于物品品质"
L["Color Turtle Buffs"] = "减伤类增益颜色"
L["Color when at half of the Low Health Threshold"] = "半血或低生命值阈值时的颜色"
L["Color when at Low Health Threshold"] = "低生命值阈值时的颜色"
L["Color when the text is about to expire."] = "即将冷却完毕的数字颜色"
L["Color when the text is in the days format."] = "以天显示的文字颜色"
L["Color when the text is in the hours format."] = "以小时显示的文字颜色"
L["Color when the text is in the minutes format."] = "以分显示的文字颜色"
L["Color when the text is in the seconds format."] = "以秒显示的文字颜色"
L["Color when the text is using a modified timer rate."] = "使用修改后的计时器文本颜色"
L["Colored Icon"] = "彩色图标"
L["Coloring"] = "着色"
L["Coloring (Specific)"] = "着色 (具体)"
L["Colorize Selected Text"] = "为所选文本着色"
L["Colors"] = "颜色"
L["Colors the border according to the Quality of the Item."] = "根据物品的稀有度对边框着色"
L["Colors the border according to the type of items assigned to the bag."] = "根据背包指定的物品类型对边框着色"
L["Combat Font"] = "战斗字体"
L["Combat Icon"] = "战斗图标"
L["Combat Override Key"] = "战斗中显示按键"
L["Combat Repeat"] = "战斗中重复按键"
L["Combined"] = "合并"
L["Comparison Font Size"] = "比较字体尺寸"
L["Completed Quests Only"] = "仅已完成的任务"
L["Completely hide the voice buttons."] = "完全隐藏语音按钮"
L["Completion flash when the cooldown finishes."] = "冷却完成时的闪光效果."
L["Condensed"] = "紧凑"
L["Condensed (Spaced)"] = "紧凑 (间隔)"
L["Conditions"] = "条件"
L["Configure Auras"] = "设置光环"
L["Connected"] = "已连接"
L["Conscious"] = "有意识的"
L["Content"] = "内容"
L["Contribution"] = "贡献"
L["Control enemy nameplates toggling on or off when in combat."] = "控制战斗中敌对姓名板的开启和关闭"
L["Control friendly nameplates toggling on or off when in combat."] = "控制战斗中友方姓名板的开启和关闭"
L["Controls how big of an area on the screen will accept clicks to target unit."] = "决定屏幕上一个多大的光环才允许通过点击选定到目标框体上"
L["Controls how many seconds of inactivity has to pass before chat is faded."] = "控制聊天淡出前不活动时间 (秒) "
L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = "控制像姓名板和团队框体中各数值的小数位数"
L["Controls the speed at which smoothed bars will be updated."] = "控制状态条平滑增减的速度."
L["Controls the text displayed. Tags are available in the Available Tags section of the config."] = "控制文本显示. 可选的标签在设置里的可选标签部分."
L["Cooldown & Duration"] = "冷却和持续时间"
L["Cooldown Manager"] = "冷却管理器"
L["Cooldown Numbers"] = "冷却数字"
L["Cooldown Spiral"] = "冷却旋转"
L["Cooldowns"] = "冷却"
L["Copy Chat Lines"] = "复制聊天信息"
L["Copy From"] = "复制自"
L["Copy Primary Texture"] = "复制主要材质"
L["Copy settings from"] = "复制设置"
L["Copy settings from %s. This will overwrite %s profile.\n\n Are you sure?"] = "从 %s 复制设置. 这将覆盖 %s 配置文件.\n\n你确定吗?"
L["Copy settings from another unit."] = "从其他框体中复制设置."
L["Core |cff1784d1ElvUI|r options."] = "核心 |cff1784d1ElvUI|r 配置."
L["Cosmetic"] = "装饰"
L["Count"] = "计数"
L["Count Text"] = "计数文本"
L["Covenant Preview"] = "盟约预览"
L["Covenant Renown"] = "盟约名望"
L["Covenant Sanctum"] = "盟约圣所"
L["Craft"] = "制造"
L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "新建一个过滤器, 一旦新建, 每个单位的增益和减益部分都能使用"
L["Create Custom Text"] = "创建自定义文字控件"
L["Create Filter"] = "新建过滤器"
L["Creature Type"] = "生物种类"
L["Credits"] = "鸣谢"
L["Crop Icons"] = "裁剪图标"
L["Crowd Control"] = "群体控制"
L["Currency Format"] = "货币格式"
L["Current"] = "当前值"
L["Current - Max"] = "当前值 - 最大值"
L["Current - Percent"] = "当前值 - 百分比"
L["Current - Percent (Remaining)"] = "当前值 - 百分比 (剩余)"
L["Current - Remaining"] = "当前值 - 剩余值"
L["Current / Max"] = "当前值 / 最大值"
L["Current / Max - Percent"] = "当前值 / 最大值 - 百分比"
L["Current Level"] = "当前等级"
L["Current Mount"] = "当前坐骑"
L["Curse"] = "诅咒"
L["Curse Effect"] = "诅咒效果"
L["Cursor Anchor"] = "鼠标锚点"
L["Cursor Anchor Offset X"] = "鼠标锚点横向偏移"
L["Cursor Anchor Offset Y"] = "鼠标锚点纵向偏移"
L["Cursor Anchor Type"] = "鼠标锚点类型"
L["Custom Anchor"] = "自定义锚点"
L["Custom Backdrop"] = "自定义背景"
L["Custom Class Colors"] = "自定义职业颜色"
L["Custom Color"] = "自定义颜色"
L["Custom Currency"] = "自定义货币"
L["Custom Faction Colors"] = "自定义声望颜色"
L["Custom Font"] = "自定义字体"
L["Custom Glow"] = "自定义发光"
L["Custom Label"] = "自定义标签"
L["Custom Name"] = "自定义名称"
L["Custom Power Prediction Color"] = "自定义能量预估颜色"
L["Custom StatusBar"] = "自定义状态栏"
L["Custom Texts"] = "自定义文字控件"
L["Custom Texture"] = "自定义材质"
L["Custom Timestamp Color"] = "自定义时间戳颜色"
L["Customization"] = "自定义"
L["Cutaway Bars"] = "掉血动画"
L["Dance"] = "跳舞"
L["Darken Inactive"] = "未激活时暗化"
L["DataBars"] = "数据条"
L["Datatext Panel (Left)"] = "左侧信息框"
L["Datatext Panel (Right)"] = "右侧信息框"
L["DataText Panels"] = "信息框"
L["DataTexts"] = "信息文字"
L["Days"] = "天"
L["Dead Backdrop"] = "死亡背景"
L["Dead or Ghost"] = "死亡或灵魂状态"
L["Debuff Colors"] = "减益光环颜色"
L["Debuff Highlighting"] = "减益光环高亮显示"
L["Debuffs on Buffs"] = "负面效果在增益效果上"
L["Debug"] = "调试"
L["Debug Tools"] = "调试工具"
L["Decimal Length"] = "小数位数"
L["Decode"] = "解码"
L["Decode Text"] = "解码文字"
L["Default Color"] = "默认颜色"
L["Default Font"] = "默认字体"
L["Default Settings"] = "默认设置"
L["Default:"] = "默认:"
L["Defensive Auras"] = "防御光环"
L["Defensives that are self cast."] = "自我施放的防御技能."
L["Defensives that can be cast on others."] = "可以施放在他人身上的防御技能."
L["Defines how the group is sorted."] = "定义组排序方式"
L["Defines the sort order of the selected sort method."] = "定义排序方式的排序方向"
L["Delay Alpha"] = "延迟透明"
L["Delete"] = "删除"
L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "删除一个创建的过滤器, 你不能删除内建的过滤器, 只能删除你自已创建的"
L["Delete Filter"] = "删除过滤器"
L["Desaturate"] = "变灰"
L["Desaturate Cooldowns"] = "冷却中变灰"
L["Desaturate Icon"] = "图标变灰"
L["Desaturate Junk"] = "垃圾变灰"
L["Desaturate Voice Icons"] = "语音按钮变灰"
L["Desaturated Icon"] = "图标变灰"
L["Descending"] = "降序"
L["Detach From Frame"] = "从框体分离"
L["Detached Width"] = "分离宽度"
L["Development Version"] = "开发版"
L["Direction"] = "方向"
L["Direction the bag sorting will use to allocate the items."] = "整理背包时物品排序方向"
L["Direction the bar moves on gains/losses"] = "条增加/减少时的方向"
L["Direction the health bar moves when gaining/losing health."] = "生命条的增减方向"
L["Disable Blizzard Skins"] = "禁用暴雪皮肤"
L["Disable Cluster"] = "禁用集群"
L["Disable Sort"] = "禁用排序"
L["Disable Tutorial Buttons"] = "禁用教程按钮"
L["Disabled Blizzard"] = "禁用暴雪框体"
L["Disabled Blizzard Frames"] = "禁用暴雪框体"
L["Disables the tutorial button found on some frames."] = "禁用部分框体上的教程按钮."
L["Disconnected"] = "离线"
L["Disease"] = "疾病"
L["Disease Effect"] = "疾病效果"
L["Display a healer icon over known healers inside battlegrounds or arenas."] = "战场或竞技场中, 为已确认为治疗的玩家标上治疗图标."
L["Display a panel across the bottom of the screen. This is for cosmetic only."] = "显示跨越屏幕底部的面板, 仅仅是用于装饰."
L["Display a panel across the top of the screen. This is for cosmetic only."] = "显示跨越屏幕顶部的面板, 仅仅是用于装饰."
L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "在施法状态条的末端显示一个火花材质来区分施法条和背景条."
L["Display a tank icon over known tanks inside battlegrounds or arenas."] = "战场或竞技场中, 为已确认为坦克的玩家标上坦克图标."
L["Display battleground messages in the middle of the screen."] = "屏幕中间显示战场信息."
L["Display bind names on action buttons."] = "在动作条按钮上显示键位名称."
L["Display Character Info"] = "显示角色信息"
L["Display cooldown text on anything with the cooldown spiral."] = "显示技能冷却时间."
L["Display current mount the unit is riding."] = "显示单位当前的坐骑"
L["Display data panels below the chat, used for datatexts."] = "显示聊天框下方的信息框."
L["Display emotion icons in chat."] = "在聊天中显示表情图标"
L["Display Frames"] = "显示框体"
L["Display guild ranks if a unit is guilded."] = "当目标有公会时显示其在公会内的等级."
L["Display how many of a certain item you have in your possession."] = "显示当前物品在你身上的数量."
L["Display icon on arena frame indicating the units talent specialization or the units faction if inside a battleground."] = "当处于竞技场或战场内, 在框体上显示天赋图标."
L["Display In Main Tooltip"] = "在鼠标提示中显示"
L["Display Inspect Info"] = "显示观察信息"
L["Display Interrupt Source"] = "显示打断来源"
L["Display Item Info"] = "显示物品信息"
L["Display Item Level"] = "显示物品等级"
L["Display LFG Icons in group chat."] = "在小队聊天中显示随机队列图标"
L["Display macro names on action buttons."] = "在动作条按钮上显示宏名称"
L["Display Mana"] = "显示法力"
L["Display Mentorship status icon before names."] = "在姓名前显示导师状态图标"
L["Display messages from Guild and Whisper on AFK screen.\nThis chat can be dragged around (position will be saved)."] = "在 AFK 屏幕上显示来自公会和密语的消息. \n此聊天可以拖动 (位置将被保存)."
L["Display minimap panels below the minimap, used for datatexts."] = "显示小地图下方的信息框"
L["Display Mode"] = "显示模式"
L["Display Modified Rate"] = "显示冷却速率"
L["Display Player"] = "显示玩家"
L["Display player titles."] = "显示玩家头衔"
L["Display Recent Ally icon after names in chat (excludes whispers and emotes)."] = "在聊天中名字后显示最近的盟友图标 (不包括密语和表情)."
L["Display Style"] = "显示样式"
L["Display Target"] = "显示目标"
L["Display Target's Aura Duration, when there is no CD displaying."] = "当没有显示冷却时, 显示目标的光环持续时间"
L["Display Text"] = "显示文本"
L["Display the castbar icon inside the castbar."] = "在施法条内显示图标"
L["Display the current Mythic+ Dungeon Score."] = "显示当前史诗地下城分数"
L["Display the hyperlink tooltip while hovering over a hyperlink."] = "鼠标指向链接时显示鼠标提示"
L["Display the item level and current specialization of the unit on modifier press."] = "按住修饰键时显示物品等级与当前专精"
L["Display the name of the unit on the chat bubble. This will not work if backdrop is disabled or when you are in an instance."] = "在聊天气泡上显示单位的名称. 禁用背景或者副本中时将不会工作."
L["Display the target of current cast."] = "显示当前施法的目标"
L["Display the unit name who interrupted a spell on the castbar. You should increase the Time to Hold to show properly."] = "在施法条显示打断来源名称. 你应该提高持续时间至合理数值"
L["Display the unit role in the tooltip."] = "在鼠标提示中显示单位的职责"
L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "若为需引导的法术, 在施法条上显示每跳时间点. 这将针对吸取灵魂这类的法术根据急速自动调整显示每跳时间点和额外跳数."
L["Display Timerunning seasonal icon before names."] = "在姓名前显示时空奔行者赛季图标"
L["Display Tooltip on Raid Markers."] = "在团队标记上显示鼠标提示"
L["Display Types"] = "显示类型"
L["Displayed Currency"] = "显示的货币"
L["Displays a detailed report of every item sold when enabled."] = "启用后显示包含每个物品金额的详细报告"
L["Displays Buffs and Debuffs exactly like on default Blizzard Nameplates. This option disables all ElvUI filters."] = "以暴雪默认姓名板完全相同的方式显示增益效果和减益效果.此选项将禁用所有 ElvUI 过滤器."
L["Displays item info on center of item."] = "在物品的中间显示物品信息"
L["Displays item level on equippable items."] = "显示可装备物品的物品等级"
L["Displays the gender of players."] = "显示玩家性别"
L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "不显示高于此时间 (单位: 秒) 的光环. 设置为0以禁用."
L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = "不显示低于此时间 (单位: 秒) 的光环. 设置为0以禁用."
L["Donations:"] = "捐款:"
L["Dont scale by Font Size as base."] = "不要以字体尺寸为基准进行缩放."
L["Down"] = "下"
L["Dungeon & Raid Filter"] = "地下城与团队副本过滤器"
L["Dungeon (heroic)"] = "地下城(英雄)"
L["Dungeon (mythic)"] = "地下城(史诗)"
L["Dungeon (normal)"] = "地下城(普通)"
L["Dungeons"] = "地下城"
L["Durability Scale"] = "耐久度缩放"
L["Duration"] = "持续时间"
L["Duration Enable"] = "启用持续时间"
L["Duration Text"] = "持续时间文字"
L["Dynamic Flight"] = "动态飞行"
L["Edge Color"] = "边缘颜色"
L["Edge: Charge"] = "边缘: 充能"
L["Edge: Loss of Control"] = "边缘: 失去控制"
L["Editbox History"] = "编辑框历史"
L["Editor Manager"] = "编辑模式管理器"
L["Elite Boss"] = "精英首领"
L["Elite Icon"] = "精英标志"
L["Elite Mini"] = "精英小怪"
L["Emote"] = "表情"
L["Emotion Icons"] = "表情图标"
L["Empower Stages"] = "蓄力阶段"
L["Enable"] = "启用"
L["Enable + Adjust Movers"] = "启用并移动其他框体"
L["Enable a sound if you select a unit."] = "当你选中一个目标时播放音效"
L["Enable Blizzard Skins"] = "启用暴雪皮肤"
L["Enable the use of separate size options for the right chat panel."] = "为左右两个聊天框设置不同的材质和尺寸"
L["Enable to hear sound if you receive a resurrect."] = "当你被复活时播放音效"
L["Enable/Disable the all-in-one bag."] = "启用/禁用整合背包"
L["Enable/Disable the loot frame."] = "开/关物品掉落框体"
L["Enable/Disable the loot roll frame."] = "开/关掷骰子框体"
L["Enable/Disable the minimap. |cffFF3333Warning: This will prevent you from seeing the minimap datatexts.|r"] = "是否启用小地图. |cffFF3333警告: 关掉后你将看不到小地图周围的信息文字.|r"
L["Enable/Disable the on-screen zone text when you change zones."] = "开关区域改变时屏幕上的区域文本."
L["Enable/Disable the World Map Enhancements."] = "开关世界地图增强功能."
L["Enabled"] = "启用"
L["Enables the ElvUI Raid Control panel."] = "启用ElvUI团队控制面板"
L["Enables the five-second-rule ticks for Mana classes and Energy ticks for Rogues and Druids."] = "为使用法力值的职业开启五秒规则, 为潜行者和德鲁伊开启能量规则."
L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = "启用后将可以在整个团队内排序, 但你不再可以区分不同小队"
L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = "启用后翻转未满团队的队伍顺序 (起始方向) "
L["Enabling this will check your health amount."] = "启用后将检查你的血量"
L["Enabling this will check your power amount."] = "启用后将检查你的能量"
L["Enchanting"] = "附魔"
L["Enemy"] = "敌对"
L["Enemy Aura Type"] = "敌对光环类型"
L["Enemy Combat Toggle"] = "敌对战斗开关"
L["Enemy Enabled"] = "敌对已启用"
L["Enemy NPC"] = "敌对 NPC"
L["Enemy Spells"] = "敌对技能"
L["Energy/Mana Regen Tick"] = "能量/法力值回复时间点"
L["Engineering"] = "工程"
L["Enhanced PVP Messages"] = "PVP增强信息"
L["Enrage"] = "激怒"
L["Environment Conditions"] = "环境条件"
L["Equipped"] = "已装备"
L["Equipped Item"] = "已装备物品"
L["Error decoding data. Import string may be corrupted!"] = "解码错误.导入的字符串可能已损坏！"
L["Error exporting profile!"] = "导出配置文件失败"
L["Event Log"] = "事件日志"
L["Exclude Name"] = "排除名字"
L["Excluded Names"] = "排除的名字"
L["Excluded names will not be class colored."] = "排除的名字将不会使用职业颜色"
L["Expansion"] = "资料片"
L["Expansion Button"] = "资料片按钮"
L["Expansion Landing Page"] = "资料片落地界面"
L["Expiring"] = "即将冷却完毕"
L["Export"] = "导出"
L["Export Now"] = "现在导出"
L["Export Profile"] = "导出配置文件"
L["Exported"] = "已导出"
L["External Defensive"] = "外部防御"
L["Extra Buttons"] = "额外按钮"
L["Fade Chat Toggles"] = "聊天框渐隐切换"
L["Fade Duration"] = "渐隐动画时长"
L["Fade Out"] = "渐隐时长"
L["Fade Out Delay"] = "渐隐延迟"
L["Fade out the tooltip when it disappears, instant otherwise. Cursor anchored tooltips are unaffected."] = "启用后鼠标提示消失时淡出, 否则立即消失. 显示在鼠标处的提示不受影响"
L["Fade Tabs No Backdrop"] = "隐藏拖出的聊天框"
L["Fade the chat text when there is no activity."] = "隐藏聊天框内长期不活动的文字"
L["Fade Threshold"] = "阈值渐隐"
L["Fade Undocked Tabs"] = "隐藏分离的聊天框"
L["Faded Charging Rune"] = "隐藏的充能符文"
L["Fader"] = "隐藏"
L["Fades the buttons that toggle chat windows when that window has been toggled off."] = "当该窗口已关闭时, 淡化用于切换聊天窗口的按钮."
L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = "当你把一个聊天框拖出聊天背景框的时候会自动隐藏掉, 注意这个聊天框并没有被删除, 关闭该选项你可以重新找到它"
L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = "当你把一个聊天框设置为分离状态时会自动隐藏掉, 注意这个聊天框并没有被删除, 关闭该选项你可以重新找到它"
L["Fill"] = "填充"
L["Filled"] = "全长"
L["Filter Modifiers"] = "过滤器修饰键"
L["Filter Priority"] = "过滤器优先级"
L["Filter Search"] = "筛选"
L["Filter Type"] = "过滤器类型"
L["Filters"] = "过滤器"
L["Filters Page"] = "过滤器界面"
L["Filters: Midnight"] = "过滤器: 至暗之夜"
L["Flash"] = "闪光"
L["Flash Client Icon"] = "客户端图标闪烁"
L["Flash Invites"] = "闪光邀请"
L["Flash Threshold"] = "闪光阈值"
L["Fluid Buffs on Debuffs"] = "增益流动定位在减益上"
L["Fluid Debuffs on Buffs"] = "减益流动定位在增益上"
L["Flyout Button Size"] = "弹出按钮尺寸"
L["Flyout Direction"] = "弹出方向"
L["Focus"] = "焦点"
L["Focus Cast Key"] = "焦点施法键"
L["Focused Glow"] = "焦点发光"
L["FocusTarget"] = "焦点的目标"
L["Font"] = "字体"
L["Font Group"] = "字体组"
L["Font Outline"] = "字体描边"
L["Font Size"] = "字体尺寸"
L["Font Size as defined by Blizzard."] = "由暴雪定义的字体尺寸"
L["Fonts"] = "字体"
L["Force Hide Blizzard Text"] = "强制隐藏暴雪文字"
L["Force Off"] = "强制关闭"
L["Force On"] = "强制开启"
L["Force Reaction Color"] = "强制声望颜色"
L["Force the frames to show, they will act as if they are the player frame."] = "强制框体显示"
L["Forces Focus Glow to be disabled for these frames"] = "强制为这些框体禁用焦点发光"
L["Forces Mouseover Glow to be disabled for these frames"] = "在这些框体中强制关闭鼠标指向发光"
L["Forces reaction color instead of class color on units controlled by players."] = "对于玩家控制的角色强制使用声望颜色而不是职业颜色"
L["Forces Target Glow to be disabled for these frames"] = "为这些框体强制禁用目标发光"
L["Format"] = "格式"
L["Frame Glow"] = "框体发光"
L["Frame Level"] = "框体层次"
L["Frame Orientation"] = "框体方向"
L["Frame Strata"] = "框体层级"
L["Free/Total"] = "可用/总共"
L["Friend"] = "好友"
L["Friendly"] = "友好"
L["Friendly Aura Type"] = "友方光环类型"
L["Friendly Combat Toggle"] = "友方战斗开关"
L["Friendly Enabled"] = "友方已启用"
L["Friendly Spells"] = "友方技能"
L["Friends"] = "好友"
L["From Me"] = "来自我"
L["From Pet"] = "来自宠物"
L["Full"] = "满"
L["Full Bar"] = "整栏"
L["Full Overlay"] = "全覆盖"
L["Full Time"] = "总共时间"
L["Gaining Threat"] = "获得仇恨"
L["Game Menu"] = "游戏菜单"
L["Gems"] = "珠宝"
L["Gender"] = "性别"
L["General"] = "一般"
L["Generic Trait"] = "通用特性"
L["Global"] = "全局"
L["Global (Account Settings)"] = "全局 (账号设置) "
L["Global Fade Transparency"] = "全局透明渐隐"
L["Glow"] = "边框发光"
L["GM Chat"] = "GM对话框"
L["Gold Format"] = "金钱格式"
L["Good"] = "安全"
L["Good Color"] = "正常颜色"
L["Good Scale"] = "正常缩放"
L["Good Transition"] = "正常过渡"
L["Good Transition Color"] = "正常过渡颜色"
L["Gossip Frame"] = "闲谈"
L["Group By"] = "队伍排列方式"
L["Group Spacing"] = "小队间隔"
L["Group Units"] = "群体单位"
L["Grouping & Sorting"] = "分组与排序"
L["Groups Per Row/Column"] = "每行/列的队伍数"
L["Groups will be maxed as Mythic to 4, Other Raids to 6, and PVP / World to 8."] = "队伍最大数量为: 史诗团队 4 队, 其他团队 6 队, PvP 或世界 8 队."
L["Growth"] = "增长"
L["Growth Direction"] = "增长方向"
L["Growth direction from the first unitframe."] = "增长方向从第一个头像框体开始"
L["Growth X-Direction"] = "横向增长"
L["Growth Y-Direction"] = "纵向增长"
L["Guardians"] = "护卫"
L["Guide Frame"] = "指南框体"
L["Guide:"] = "指南: "
L["Guild Bank"] = "公会银行"
L["Guild Control Frame"] = "公会控制"
L["Guild Ranks"] = "公会等级"
L["Guild Registrar"] = "公会注册"
L["Half Bar"] = "半栏"
L["Happy"] = "快乐"
L["Has Aura"] = "有光环"
L["Has No Stealable"] = "有不可窃取"
L["Has NPC Title"] = "有 NPC 头衔"
L["Has Stealable"] = "有可窃取"
L["Headers"] = "标题"
L["Heal Absorbs"] = "治疗吸收盾"
L["Heal Prediction"] = "治疗量预估"
L["Healer Icon"] = "治疗图标"
L["Health Backdrop"] = "生命条背景"
L["Health Backdrop Multiplier"] = "生命条背景倍数"
L["Health Bar"] = "生命条"
L["Health Border"] = "生命条边框"
L["Health Breakpoint"] = "生命条断点"
L["Health By Value"] = "生命条颜色依数值变化"
L["Health Color"] = "生命条颜色"
L["Health Threshold"] = "生命值阈值"
L["Height"] = "高度"
L["Height Multiplier"] = "高度倍数"
L["Height of the objective tracker. Increase size to be able to see more objectives."] = "任务框体的高度.增加尺寸以看到更多目标"
L["Help"] = "帮助"
L["Help Frame"] = "帮助框体"
L["Herbalism"] = "草药"
L["Here you can add items that you want to be excluded from sorting. To remove an item just click on its name in the list."] = "可以在此处添加要从排序中排除的物品. 只需在列表中单击其名称即可删除物品."
L["HH:MM Threshold"] = "时:分 阈值"
L["Hide"] = "隐藏"
L["Hide At Max Level"] = "在最高等级时隐藏"
L["Hide Below Max Level"] = "非满级时隐藏"
L["Hide Bling"] = "隐藏闪光"
L["Hide Both"] = "全部隐藏"
L["Hide by Application"] = "基于应用隐藏"
L["Hide by Status"] = "基于状态隐藏"
L["Hide Castbar text. Useful if your power height is very low or if you use power offset."] = "隐藏施法条文字"
L["Hide Channels"] = "隐藏频道"
L["Hide Chat Toggles"] = "隐藏聊天框按钮"
L["Hide Cooldown Bling"] = "隐藏冷却闪光"
L["Hide Copy Button"] = "隐藏复制按钮"
L["Hide Delay"] = "隐藏延迟"
L["Hide Frame"] = "隐藏框体"
L["Hide Icon"] = "隐藏图标"
L["Hide In Combat"] = "战斗中隐藏"
L["Hide In Keystone"] = "在史诗钥石地下城中隐藏"
L["Hide In Vehicle"] = "骑乘时隐藏"
L["Hide Name"] = "隐藏名称"
L["Hide Out of Combat"] = "脱战时隐藏"
L["Hide Outside PvP"] = "PvP外隐藏"
L["Hide Quest Progress and Error Text"] = "隐藏任务进度和错误文本"
L["Hide specific sections in the datatext tooltip."] = "隐藏信息文字鼠标提示中的特定模块"
L["Hide Spell Name"] = "隐藏法术名称"
L["Hide Text"] = "隐藏文字"
L["Hide the channel names in chat."] = "在聊天框中隐藏频道名"
L["Hide Time"] = "隐藏时间"
L["Hide Voice Buttons"] = "隐藏语音按钮"
L["Hide When Empty"] = "空白时隐藏"
L["Hide Zone Text"] = "隐藏区域文本"
L["Hides the bling animation on buttons at the end of the global cooldown."] = "隐藏公共冷却后按钮的闪光动画"
L["Hides the yellow quest progress text and red error text at the top of the screen while in combat."] = "在战斗中隐藏屏幕顶部的黄色任务进度文本和红色错误文本."
L["High"] = "高"
L["Highlight Color Style"] = "高亮颜色样式"
L["History"] = "历史"
L["History Size"] = "历史尺寸"
L["Holder"] = "持有者"
L["Home Latency"] = "本地延迟"
L["Honor"] = "荣誉"
L["Horde"] = "部落"
L["Horde / Alliance / Honor Info"] = "部落 / 联盟 / 荣誉信息"
L["Horizontal"] = "水平"
L["Horizontal Spacing"] = "水平间隔"
L["Hostile"] = "敌对"
L["Hours"] = "时"
L["Housing"] = "住宅"
L["Hover"] = "鼠标指向"
L["Hover Highlight"] = "鼠标指向高亮"
L["How far away the portrait is from the camera."] = "人像和镜头间有多远"
L["How long the cutaway health will take to fade out."] = "血量变化高亮淡出过程所需的时间"
L["How long the cutaway power will take to fade out."] = "能量变化高亮淡出过程所需的时间"
L["How many seconds the castbar should stay visible after the cast failed or was interrupted."] = "在施法失败或被打断时施法条保持可见的秒数"
L["How much time before the cutaway health starts to fade."] = "血量变化高亮淡出前所需要的时间"
L["How much time before the cutaway power starts to fade."] = "能量变化高亮淡出前所需要的时间"
L["Hyperlink Hover"] = "链接悬停"
L["Icon"] = "图标"
L["Icon Height"] = "图标高度"
L["Icon Inside Castbar"] = "施法条内的图标"
L["Icon Size"] = "图标尺寸"
L["Icon Width"] = "图标宽度"
L["Icon: BOTTOM"] = "图标: 底部"
L["Icon: BOTTOMLEFT"] = "图标: 底部左侧"
L["Icon: BOTTOMRIGHT"] = "图标: 底部右侧"
L["Icon: LEFT"] = "图标: 左侧"
L["Icon: RIGHT"] = "图标: 右侧"
L["Icon: TOP"] = "图标: 顶部"
L["Icon: TOPLEFT"] = "图标: 顶部左侧"
L["Icon: TOPRIGHT"] = "图标: 顶部右侧"
L["Icons and Text"] = "图标和文字"
L["Icons and Text (Short)"] = "图标和文字 (短) "
L["Idle Animation"] = "闲置动画"
L["If enabled then it checks if auras are missing instead of being present on the unit."] = "启用后将会检查光环是否缺失而不是光环是否存在."
L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = "启用后要求满足所有光环. 否则只要求任一光环存在即可激活."
L["If enabled then it will require all cooldowns to activate the filter. Otherwise it will only require any one of the cooldowns to activate it."] = "启用后要求满足所有冷却. 否则只要求任一冷却存在即可激活."
L["If enabled then the filter will activate if the unit is casting anything."] = "启用后过滤器在单位施放任何技能的时候激活."
L["If enabled then the filter will activate if the unit is channeling anything."] = "启用后过滤器在单位引导任何技能的时候激活."
L["If enabled then the filter will activate if the unit is not casting anything."] = "启用后过滤器在单位未施放任何技能的时候激活."
L["If enabled then the filter will activate if the unit is not channeling anything."] = "启用后过滤器在单位未引导任何技能的时候激活."
L["If enabled then the filter will only activate if the level of the unit is equal to or higher than this value."] = "启用后过滤器仅在单位等级大于等于该值的时候激活."
L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = "启用后过滤器仅在单位等级小于等于该值的时候激活."
L["If enabled then the filter will only activate if the level of the unit matches this value."] = "启用后过滤器仅在单位等级符合该值的时候激活."
L["If enabled then the filter will only activate if the level of the unit matches your own."] = "启用后过滤器仅在单位等级符合你的等级的时候激活."
L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = "启用后过滤器仅在单位施放可打断技能的时候激活."
L["If enabled then the filter will only activate if the unit is casting not interruptible spells."] = "启用后过滤器仅在单位施放不可打断技能的时候激活."
L["If enabled then the filter will only activate if the unit is not casting or channeling one of the selected spells."] = "启用后过滤器仅在单位未施放或引导任一勾选的技能时激活."
L["If enabled then the filter will only activate when the unit can be attacked by the active player."] = "启用后仅当单位可以被攻击时激活"
L["If enabled then the filter will only activate when the unit can not be attacked by the active player."] = "启用后仅当单位无法被攻击时激活"
L["If enabled then the filter will only activate when the unit has a stealable buff(s)."] = "启用后仅当单位有可窃取增益时激活"
L["If enabled then the filter will only activate when the unit has no stealable buff(s)."] = "启用后仅当单位无可窃取增益时激活"
L["If enabled then the filter will only activate when the unit is controlled by the player."] = "启用后仅当单位被玩家控制时激活"
L["If enabled then the filter will only activate when the unit is in a Vehicle."] = "启用后过滤器仅在单位在载具中的时候激活."
L["If enabled then the filter will only activate when the unit is in combat."] = "启用后过滤器仅在单位在战斗中的时候激活."
L["If enabled then the filter will only activate when the unit is in your Party."] = "启用后仅当单位在你的小队时激活"
L["If enabled then the filter will only activate when the unit is in your Raid."] = "启用后仅当单位在你的团队时激活"
L["If enabled then the filter will only activate when the unit is not controlled by the player."] = "启用后仅当单位未被玩家控制时激活"
L["If enabled then the filter will only activate when the unit is not in a Vehicle."] = "启用后过滤器仅在单位不在载具中的时候激活."
L["If enabled then the filter will only activate when the unit is not in your Party."] = "启用后仅当单位不在你的小队时激活"
L["If enabled then the filter will only activate when the unit is not in your Raid."] = "启用后仅当单位不在你的团队时激活"
L["If enabled then the filter will only activate when the unit is not owned by the player."] = "启用后仅当单位不属于玩家时激活"
L["If enabled then the filter will only activate when the unit is not pvp-flagged."] = "启用后仅当单位没有PVP标记时激活"
L["If enabled then the filter will only activate when the unit is not tap denied."] = "启用后过滤器仅在单位未被其他玩家攻击时候激活."
L["If enabled then the filter will only activate when the unit is not targeting you."] = "启用后过滤器仅在单位目标不为你的时候激活."
L["If enabled then the filter will only activate when the unit is not the active player's pet."] = "启用后仅当单位不是宠物时激活"
L["If enabled then the filter will only activate when the unit is out of combat."] = "启用后过滤器仅在单位不在战斗中的时候激活."
L["If enabled then the filter will only activate when the unit is owned by the player."] = "启用后仅当单位属于玩家时激活"
L["If enabled then the filter will only activate when the unit is pvp-flagged."] = "启用后仅当单位有PVP标记时激活"
L["If enabled then the filter will only activate when the unit is tap denied."] = "启用后过滤器仅在单位已被其他玩家攻击时候激活."
L["If enabled then the filter will only activate when the unit is targeting you."] = "启用后过滤器仅在单位目标为你的时候激活."
L["If enabled then the filter will only activate when the unit is the active player's pet."] = "启用后仅当单位是宠物时激活"
L["If enabled then the filter will only activate when you are focusing the unit."] = "启用后过滤器仅在单位为焦点的时候激活."
L["If enabled then the filter will only activate when you are in a Vehicle."] = "启用后过滤器仅在你在载具中的时候激活."
L["If enabled then the filter will only activate when you are in combat."] = "启用后过滤器仅在你在战斗中的时候激活."
L["If enabled then the filter will only activate when you are not focusing the unit."] = "启用后过滤器仅在单位不为焦点的时候激活."
L["If enabled then the filter will only activate when you are not in a Vehicle."] = "启用后过滤器仅在你不在载具中的时候激活."
L["If enabled then the filter will only activate when you are not targeting the unit."] = "启用后过滤器仅对非当前目标激活."
L["If enabled then the filter will only activate when you are out of combat."] = "启用后过滤器仅在你不在战斗中的时候激活."
L["If enabled then the filter will only activate when you are resting at an Inn."] = "启用后过滤器仅在你在休息区的时候激活."
L["If enabled then the filter will only activate when you are targeting the unit."] = "启用后过滤器仅对当前目标激活."
L["If enabled then the filter will only activate when you have a target."] = "启用后过滤器仅在你有目标的时候激活."
L["If enabled, the style filter will only activate when you are in one of the instances specified in Instance ID."] = "启用后仅在指定ID地下城时候激活."
L["If enabled, the style filter will only activate when you are in one of the maps specified in Map ID."] = "启用后仅在指定ID地图时候激活."
L["If enabled, the style filter will only activate when you are in one of the subzones specified in Add Subzone Name."] = "启用后仅在指定子区域时候激活."
L["If enabled, the style filter will only activate when you are in one of the zones specified in Add Zone Name."] = "启用后仅在指定区域时候激活."
L["If enabled, then this currency will be displayed in the main Currencies datatext tooltip."] = "启用后这个货币将在货币信息文字中显示"
L["If not set to 0 then override the size of the aura icon to this."] = "如果不为0, 此值将覆盖光环图标的尺寸"
L["If not set to true then the server time will be displayed instead."] = "若关闭此选项将显示服务器时间"
L["If the aura is listed with a number then you need to use that to remove it from the list."] = "如果光环和一个数一起列出你需要用它来将其移出列表"
L["If this is enabled then the reaction check will use your reputation with the faction the unit belongs to."] = "启用后声望类型将会使用单位所属阵营声望的具体级别"
L["If this list is empty, and if Interruptible is checked, then the filter will activate on any type of cast that can be interrupted."] = "如果列表为空, 并且可打断被选中, 那么过滤器会在任何可被打断的施法时激活"
L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的血量需要比设定值更高才会将过滤器激活. 设为0以禁用."
L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的血量需要比设定值更低才会将过滤器激活. 设为0以禁用."
L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的能量需要比设定值更高才会将过滤器激活. 设为0以禁用."
L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的能量需要比设定值更低才会将过滤器激活. 设为0以禁用."
L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = "如果你同时激活了很多3D头像你很可能有帧数的影响.如果你有这方面的问题请禁用一部分头像"
L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."] = "如果你有任何已安装的插件支持该功能, 你可以在下面的下拉菜单找到它们"
L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = "如果不锁定动作条, 那么当你试图移动技能时你可能会在鼠标按下技能键时使用技能"
L["Ignore mouse events."] = "忽略鼠标事件"
L["Ignored Items (Global)"] = "忽略物品 (全局共通)"
L["Ignored Items (Profile)"] = "忽略物品 (当前配置文件) "
L["Import"] = "导入"
L["Import Now"] = "现在导入"
L["Import Profile"] = "导入配置文件"
L["Importing"] = "正在导入"
L["In Combat Label"] = "进入战斗标签"
L["In Instances"] = "在副本中"
L["In Party"] = "在小队中"
L["In Pet Battle"] = "在宠物战斗中"
L["In Raid"] = "在团队中"
L["In Vehicle"] = "在载具上"
L["Inactivity Timer"] = "不活跃时间"
L["Include Reagents"] = "包含材料"
L["Index"] = "索引"
L["Indicate whether buffs you cast yourself should be separated before or after."] = "将你自身施放的增益从整体增益之前或之后分离出来"
L["Indicator"] = "指示器"
L["Indicator Expiring"] = "指示器即将过期"
L["Individual Units"] = "个体单位"
L["InfoPanel Border"] = "信息面板边框"
L["Information"] = "信息"
L["Information Panel"] = "信息面板"
L["Inherit Global Fade"] = "继承全局渐隐"
L["Inscription"] = "铭文"
L["Inset"] = "插入"
L["Inspect"] = "观察"
L["Inspect Data"] = "观察资料"
L["Install"] = "安装"
L["Instance"] = "副本"
L["Instance Difficulties"] = "副本难度"
L["Instance Difficulty"] = "副本难度"
L["Instance ID"] = "副本ID"
L["Instance Type"] = "副本类型"
L["Interrupted"] = "打断"
L["Interruptible"] = "可打断"
L["Invert Colors"] = "反转颜色"
L["Invert foreground and background colors."] = "反转前景色和背景色."
L["Invert Grouping Order"] = "反转队伍排序"
L["Is Being Resurrected"] = "正在复活"
L["Is Cancelable"] = "可被打断"
L["Is Casting Anything"] = "正在施法"
L["Is Channeling Anything"] = "正在引导"
L["Is Charmed"] = "被魅惑"
L["Is Focused"] = "当前焦点"
L["Is Pet"] = "宠物"
L["Is Possessed"] = "被附身"
L["Is PvP"] = "PVP"
L["Is Resting"] = "休息中"
L["Is Targeted"] = "当前目标"
L["Is Targeting Player"] = "目标为玩家"
L["Is Trivial"] = "低等级"
L["Island Party Pose"] = "海岛冒险结算"
L["Item Count"] = "物品数量"
L["Item Info"] = "物品信息"
L["Item Interaction"] = "物品互动"
L["Item Level"] = "物品等级"
L["Item Level Threshold"] = "物品等级阈值"
L["Item Quality"] = "物品品质"
L["Item Score"] = "物品分数"
L["Item Upgrade"] = "装备升级"
L["Items"] = "物品"
L["Junk Icon"] = "垃圾图标"
L["JustifyH"] = "水平对齐"
L["Keep Size Ratio"] = "保持尺寸比例"
L["Key Down"] = "按下施法"
L["Key Modifiers"] = "修饰键"
L["Key Ring"] = "戒指"
L["Keybind Mode"] = "键位设置模式"
L["Keybind Text"] = "键位文字"
L["Keyword Alert"] = "关键字警报"
L["Keyword Alerts"] = "关键字警报"
L["Keywords"] = "关键字"
L["Known Spells"] = "已知法术"
L["Label"] = "标签"
L["Larger Font"] = "大型字体"
L["Larger Outline"] = "大型描边"
L["Larger Scale"] = "更大缩放"
L["Larger Size"] = "大尺寸"
L["Latency"] = "延迟"
L["Lean"] = "倚靠"
L["Leatherworking"] = "制皮"
L["Left"] = "左"
L["Left Alt"] = "左 Alt 键"
L["Left Buttons"] = "左键"
L["Left Control"] = "左 Ctrl 键"
L["Left Only"] = "仅显示左边"
L["Left Panel Height"] = "左面板高度"
L["Left Panel Width"] = "左面板宽度"
L["Left Position"] = "左边位置"
L["Left Shift"] = "左 Shift 键"
L["Left to Right"] = "左到右"
L["Length"] = "长度"
L["LF Guild Frame"] = "寻求公会"
L["LFG Queue"] = "随机队列"
L["Library Dropdown"] = "下拉菜单库"
L["Limit the maximum, zero will disable the limit"] = "限制最大值, 零将禁用限制"
L["Limit the number of rows or columns."] = "最大行数或列数"
L["Lines"] = "行数"
L["Link to the latest development version."] = "最新开发版链接"
L["Link to the latest PTR version."] = "最新 PTR 版本链接"
L["List of spells that will show when using Blizzard's assisted highlighting."] = "使用暴雪的辅助标亮时显示的法术列表."
L["List of words to color in chat if found in a message. If you wish to add multiple words you must separate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"] = "如果在聊天信息中发现如下文字会自动上色该文字. 如果你需要添加多个词必须用逗号分开. 搜索你的名字可使用 %MYNAME%.\n\n例如: \n%MYNAME%, ElvUI, RBGs, Tank"
L["Load Distance"] = "载入距离"
L["Loadout Only"] = "仅配置"
L["Local Time"] = "本地时间"
L["Location Text"] = "所在位置文字"
L["Lock Distance Max"] = "最大锁定距离"
L["Log Taints"] = "错误记录"
L["Log the main chat frames history. So when you reloadui or log in and out, you see the history from your last session."] = "进行聊天记录, 当你重载、登录和退出时会恢复你最后一次会话"
L["Login Message"] = "登录信息"
L["Loot Roll"] = "掷骰"
L["Losing Threat"] = "失去仇恨"
L["Low"] = "低"
L["Low Health Color"] = "低生命值颜色"
L["Low Health Half"] = "低生命值/半血"
L["Low Health Threshold"] = "低生命值阈值"
L["Low Threat"] = "低仇恨"
L["Low Threshold"] = "冷却时间阈值"
L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."] = "更低的数值意味着更高的优先级. 过滤器将按照1至100的顺序进行."
L["Macro Text"] = "宏名称"
L["Magic"] = "魔法"
L["Magic Effect"] = "法术效果"
L["Mail Frame"] = "邮箱"
L["Mail Text"] = "信件文本"
L["Main backdrop color of the UI."] = "界面背景主色"
L["Main border color of the UI."] = "界面边框主色"
L["Main Options"] = "主要选项"
L["Main statusbar texture."] = "主状态条材质"
L["Major Factions"] = "主要阵营"
L["Make textures transparent."] = "材质透明"
L["Make the unitframe glow when it is below this percent of health."] = "当生命值低于此百分比时, 使单位框体发光."
L["Make the world map smaller."] = "让世界地图更小"
L["Map ID"] = "地图ID"
L["Map Opacity When Moving"] = "移动时地图透明度"
L["Maps"] = "地图"
L["Mark Quest Reward"] = "标记任务奖励"
L["Marks the most valuable quest reward with a gold coin."] = "在卖价最高的任务奖励上显示金币图标"
L["Masque"] = true --No need to translate
L["Masque Support"] = "Masque支持"
L["Match if Item Name or ID is NOT in the list."] = "当物品名或 ID 不在列表时匹配"
L["Match if Name or NPC ID is NOT in the list."] = "当名字或 NPC ID 不符合列表时匹配"
L["Match Player Level"] = "符合玩家等级"
L["Max Allowed Groups"] = "最大允许团队"
L["Max Alpha"] = "最大透明度"
L["Max amount of overflow allowed to extend past the end of the health bar."] = "显示在生命值条末端的治疗吸收盾的最大量"
L["Max Bars"] = "最多"
L["Max Distance"] = "最大距离"
L["Max Limit"] = "最大限制"
L["Max Lines"] = "最多行数"
L["Max Overflow"] = "最大治疗吸收盾"
L["Max Overflow is set to zero. Absorb Overflows will be hidden when using Overflow style.\nIf used together Max Overflow at zero and Overflow mode will act like Normal mode without the ending sliver of overflow."] = "最大溢出设置为零.  使用溢出样式时, 将吸收溢出并隐藏. \n如果将最大溢出为零和溢出模式一起使用, 将像正常模式一样, 没有溢出的结束条."
L["Max Scale"] = "最大缩放"
L["Max Wraps"] = "每行最大数"
L["Maximum Duration"] = "最大持续时间"
L["Maximum Level"] = "最高等级"
L["Maximum tick rate allowed for tag updates per second."] = "每秒允许标签更新的最大刷新率."
L["Maximum Time Left"] = "最大时间剩余"
L["Media"] = "材质"
L["Melee"] = "近战"
L["Mentorship Icon"] = "导师图标"
L["Merchant Frame"] = "商人"
L["Method to sort by."] = "排序方式"
L["Middle"] = "中间"
L["Middle Click - Set Focus"] = "鼠标中键 - 设置焦点"
L["Middle clicking the unit frame will cause your focus to match the unit.\n\n|cffff3333Note:|r If Clique is enabled, this option only effects ElvUI frames if they are not blacklisted in Clique."] = "中键单击单位框体将使您的焦点与单位匹配. \n|cffff3333注意: |r 如果启用了 Clique, 则此选项仅影响 ElvUI 框体, 前提是它们未在 Clique 中列入黑名单."
L["Min Alpha"] = "最小透明度"
L["Min Scale"] = "最小缩放"
L["Minimap Buttons"] = "小地图按钮"
L["Minimap Mouseover"] = "小地图鼠标滑过"
L["Minimap Panels"] = "小地图栏"
L["Minimum countdown duration (in seconds)."] = "最小倒计时时长(秒)"
L["Minimum Duration"] = "最小持续时间"
L["Minimum Level"] = "最低等级"
L["Minimum Time Left"] = "最小时间剩余"
L["Mining"] = "采矿"
L["Minions"] = "杂兵"
L["Minus"] = "次要目标"
L["Minutes"] = "分"
L["Mirror Timers"] = "镜像计时器"
L["Misc Frames"] = "其他"
L["Missing"] = "缺失"
L["Missing Aura"] = "缺失光环"
L["MM:SS Threshold"] = "分:秒 阈值"
L["Model Rotation"] = "模型旋转"
L["Modified Rate"] = "冷却速率"
L["Modifier"] = "修饰键"
L["Modifier Count"] = "修饰键显示数量"
L["Modifier for IDs"] = "修饰键显示 ID"
L["Module Control"] = "模块控制"
L["Module Copy"] = "模块复制"
L["Module Reset"] = "模块重置"
L["Monitor"] = "显示器"
L["Mouseover"] = "鼠标滑过显示"
L["Mouseover Cast Key"] = "鼠标指向施法键"
L["Mouseover Glow"] = "鼠标指向发光"
L["Mouseover Highlight"] = "鼠标指向高亮"
L["Movers"] = "框体移动器"
L["Multi-Monitor Support"] = "多显示器支持"
L["Multiple Ranks"] = "多等级"
L["Multiplier"] = "乘数"
L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."] = "根据此值增加背景的高度或宽度. 一般用来在一个背景框里放置多条动作条"
L["Must be in group with the player if he isn't on the same server as you."] = "如果该玩家和你不在同一服务器, 则必须与其同队."
L["My Guild"] = "我的公会"
L["My Threat"] = "我的仇恨"
L["Mythic Keystone"] = "史诗钥石"
L["Mythic+ Best Run"] = "史诗钥石最佳成绩"
L["Mythic+ Data"] = "史诗钥石数据"
L["Mythic+ Score"] = "史诗钥石分数"
L["Name"] = "名称"
L["Name Font"] = "名称字体"
L["Name Length"] = "名字长度"
L["Name Only"] = "仅名字"
L["Name Style"] = "名称样式"
L["Name Taken"] = "名称已被占用"
L["Name: Current / Max"] = "名称: 当前值 / 最大值"
L["Name: Current / Max - Percent"] = "名称: 当前值 / 最大值 - 百分比"
L["Name: Percent"] = "名称: 百分比"
L["Nameplate"] = "姓名板"
L["Nameplate At Base"] = "在底部显示姓名板"
L["Nameplate Auras"] = "姓名板光环"
L["NamePlate Style Filters"] = "姓名板样式过滤器"
L["Nameplate Thin Borders"] = "姓名板细边框"
L["Nameplates"] = "姓名板"
L["Names"] = "名字"
L["Negative Match"] = "反向匹配"
L["Neutral"] = "中立"
L["New Item Glow"] = "新物品发光"
L["New Panel"] = "新面板"
L["Next Cast"] = "下一个施法"
L["No Alert In Combat"] = "战斗中不警报"
L["No Duration"] = "永久的"
L["No Font Scale"] = "无字体缩放"
L["No Icon"] = "无图标"
L["No Label"] = "无标签"
L["No NPC Title"] = "无 NPC 头衔"
L["No Sorting"] = "不排序"
L["No Target"] = "无目标"
L["Non Selected Alpha"] = "非选定透明度"
L["Non-Interruptible"] = "不可打断"
L["Non-Raid Frame"] = "非团队框体"
L["Non-Target Alpha"] = "非目标透明度"
L["Normal"] = "正常"
L["Normal Font"] = "正常字体"
L["Normal Outline"] = "正常描边"
L["Normal Size"] = "正常尺寸"
L["Not Another Players Pet"] = "未另一个玩家宠物"
L["Not Being Resurrected"] = "未复活"
L["Not Cancelable"] = "不可被打断"
L["Not Casting Anything"] = "未施法"
L["Not Channeling Anything"] = "未引导"
L["Not Charmed"] = "未被魅惑"
L["Not Focused"] = "非焦点"
L["Not in Party"] = "不在小队"
L["Not in Raid"] = "不在团队"
L["Not Known"] = "未知"
L["Not My Guild"] = "非我的公会"
L["Not Owned By Player"] = "非玩家拥有"
L["Not Pet"] = "非宠物"
L["Not Pet Battle"] = "非宠物战斗"
L["Not Player Controlled"] = "非玩家控制"
L["Not Possessed"] = "非被附身"
L["Not PvP"] = "非PVP"
L["Not Quest Unit"] = "非任务单位"
L["Not Resting"] = "非休息中"
L["Not Spell"] = "非法术"
L["Not Tap Denied"] = "非点击拒绝"
L["Not Targeted"] = "非目标"
L["Not Targeting Player"] = "目标不为玩家"
L["Not Trivial"] = "非低等级"
L["Not Usable"] = "不可用"
L["Num Rows"] = "行数"
L["Number Allowed"] = "允许的数量"
L["Number of DataTexts"] = "数据文本数量"
L["Number of Groups"] = "队伍数目"
L["Number of messages you scroll for each step."] = "每次滚动的聊天信息数目"
L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = "当你在战斗中按下技能键时, 有可能你的输入框还处于打开状态, 这个功能可以在你按下技能键并且在输入框中输入下列个数字符串却没有放出技能时帮你自动关闭输入框"
L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "聊天框滚动到底部所需要的滚动时间 (秒) "
L["Objective Frame Height"] = "任务框体高度"
L["Objective Text"] = "任务目标文本"
L["Off Cooldown"] = "冷却外"
L["Off Tank"] = "非当前坦"
L["Off Tank (Pets)"] = "非当前坦(宠物)"
L["Off Tank Bad Transition"] = "非当前坦非正常过渡"
L["Off Tank Good Transition"] = "非当前坦正常过渡"
L["Officer"] = "官员"
L["Offset"] = "偏移"
L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "偏移能量条与生命条的位置, 设为0代表禁用"
L["On Cooldown"] = "冷却中"
L["On Me"] = "我身上的"
L["On Pet"] = "宠物身上的"
L["On screen positions for different elements."] = "屏幕上各元素的位置"
L["Only Equipped"] = "仅已装备"
L["Only Free Slots"] = "仅可用槽"
L["Only Friendly"] = "仅友方"
L["Only Healer"] = "仅治疗者"
L["Only highlight the aura that originated from you and not others."] = "仅突出你自己的光环而不是别人的"
L["Only load nameplates for units within this range."] = "仅加载此范围内的姓名板."
L["Only Low"] = "仅低"
L["Only Match SpellID"] = "仅匹配法术ID"
L["Only show icons instead of specialization names"] = "仅显示图标而不是专精名称"
L["Only Used Slots"] = "仅已用槽"
L["Order Hall Command Bar"] = "职业大厅命令条"
L["Orderhall"] = "职业大厅"
L["Other AddOns"] = "其他插件"
L["Other Filter"] = "其他过滤器"
L["Other's First"] = "他人光环优先"
L["Others"] = "他人的"
L["Out of Combat Label"] = "离开战斗标签"
L["Out of Power"] = "能量不足"
L["Out of Range"] = "超出范围"
L["Out of Vehicle"] = "离开载具"
L["Over Absorbs"] = "过量吸收"
L["Over Heal Absorbs"] = "过量治疗吸收"
L["Over Health Threshold"] = "高于血量阈值"
L["Over Power Threshold"] = "高于能量阈值"
L["Overflow"] = "溢出"
L["Overlap Horizontal"] = "水平重叠"
L["Overlap Vertical"] = "垂直重叠"
L["Overlay"] = "重叠显示"
L["Overlay Alpha"] = "重叠透明度"
L["Overlay mode is forced when the Frame Orientation is set to Middle."] = "当框体方向设置为‘中间’时强制使用重叠显示模式."
L["Override the default class color setting."] = "覆盖默认的职业色设置"
L["Owned By Player"] = "玩家所有"
L["Panel Backdrop"] = "聊天框背景"
L["Panel Height"] = "聊天框高度"
L["Panel Options"] = "聊天框选项"
L["Panel Snapping"] = "面板吸附"
L["Panel Texture (Left)"] = "左侧聊天框材质"
L["Panel Texture (Right)"] = "右侧聊天框材质"
L["Panel Transparency"] = "面板透明"
L["Panel Width"] = "框体面板宽度"
L["Panels"] = "面板"
L["Parchment Remover"] = "移除羊皮纸"
L["Parent"] = "跟随框体"
L["Particles"] = "颗粒"
L["Party"] = "小队"
L["Party / Raid"] = "小队/团队"
L["Party Indicator"] = "小队标志"
L["Party Only"] = "仅小队"
L["Party PVP"] = "小队 PvP"
L["Pause"] = "暂停"
L["Per Row"] = "每行"
L["Percent"] = "百分比"
L["Percentage amount for horizontal overlap of Nameplates."] = "姓名板水平重叠百分比"
L["Percentage amount for vertical overlap of Nameplates."] = "姓名板垂直重叠百分比"
L["Performance"] = "性能"
L["Personal"] = "自己的"
L["Pet"] = "宠物"
L["Pet Battle"] = "宠物战斗"
L["Pet Group"] = "宠物团队"
L["Pet Happiness"] = "宠物快乐值"
L["Pet Specific"] = "宠物专用"
L["Pet Spells"] = "宠物法术"
L["Petition Frame"] = "回报 GM"
L["Pets"] = "宠物"
L["PetTarget"] = "宠物的目标"
L["Phase Indicator"] = "位面指示器"
L["Pin Voice Buttons"] = "固定语音按钮"
L["Pixel Glow"] = "像素发光"
L["Player Auras"] = "玩家光环"
L["Player Bars"] = "玩家动作条"
L["Player Choice Frame"] = "玩家选择框体"
L["Player Controlled"] = "玩家控制"
L["Player Dispellable"] = "玩家可驱散"
L["Player Frame Aura Bars"] = "玩家框体光环条"
L["Player Health"] = "玩家血量"
L["Player Larger Scale"] = "玩家更大缩放"
L["Player Power"] = "玩家能量"
L["Player Powerbar"] = "玩家能量条"
L["Player Spell"] = "玩家法术"
L["Player Target"] = "玩家目标"
L["Player Titles"] = "玩家头衔"
L["Plugin"] = "插件"
L["Plugins"] = "插件"
L["Point"] = "位置"
L["Poison"] = "中毒"
L["Poison Effect"] = "中毒效果"
L["Portrait"] = "头像"
L["Position"] = "位置"
L["Position of bonus quest reward frame relative to the objective tracker."] = "额外奖励框体相对于任务框体的相对位置"
L["Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat."] = "聊天输入框位置, 如果底部的信息文字被禁用的话, 将会强制显示在聊天框顶部."
L["Position the Model horizontally."] = "水平放置模型"
L["Position the Model vertically."] = "垂直放置模型"
L["Power Color"] = "能量颜色"
L["Power Prediction"] = "能量预估"
L["Power Prediction Color"] = "能量预估颜色"
L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."] = "NPC 目标将隐藏能量文字"
L["Power Threshold"] = "能量阈值"
L["Prefer Target Color"] = "首选目标颜色"
L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."] = "屏蔽设置时间(秒)内的重复聊天信息, 0 为禁用此功能"
L["Primary Texture"] = "主要材质"
L["Primary Unit"] = "主要单位"
L["Priority"] = "优先级"
L["Private"] = "角色专属"
L["Private (Character Settings)"] = "角色专属 (角色设置)"
L["Proc Glow"] = "触发发光"
L["Profession Bags"] = "专业背包"
L["Profession Quality"] = "专业品质"
L["Professions"] = "专业"
L["Profile"] = "配置"
L["Profile imported successfully!"] = "配置导入成功"
L["Profile Name"] = "配置名称"
L["Profile Specific"] = "配置专用"
L["Profiles"] = "配置"
L["Progress Bar"] = "进度条"
L["PTR Version"] = "PTR 版本"
L["Puts coordinates on the world map."] = "在世界地图上显示坐标"
L["PvP & Prestige Icon"] = "PvP 和威望图标"
L["PvP Classification Indicator"] = "PvP 分类指示器"
L["PvP Frames"] = "PvP 框体"
L["PvP Indicator"] = "PvP 指示器"
L["PVP Sub Zone"] = "PVP 子区域"
L["PvP Text"] = "PvP 文字"
L["PVP Trinket"] = "PvP 饰品"
L["PVP Zone Text"] = "PvP 区域文本"
L["Quality Background"] = "品质背景"
L["Quality Itemlevel"] = "品质装等"
L["Quality Name"] = "品质名称"
L["Quality StatusBar"] = "品质状态栏"
L["Quest Boss"] = "任务怪物"
L["Quest Choice"] = "任务选择"
L["Quest Experience"] = "任务经验"
L["Quest Frames"] = "任务框体"
L["Quest Icon"] = "任务图标"
L["Quest Progress and Error Text"] = "任务进度和错误文本"
L["Quest Small"] = "任务文本 (小)"
L["Quest Starter"] = "任务初始道具"
L["Quest Starter Icon"] = "任务图标"
L["Quest Text"] = "任务文本"
L["Quest Title"] = "任务标题"
L["Quest Unit"] = "任务单位"
L["Quests"] = "任务"
L["Quests in Current Zone Only"] = "仅当前区域任务"
L["Quick Join Messages"] = "快速加入消息"
L["Quiver / Ammo"] = "箭袋/弹药"
L["Raid"] = "团队"
L["Raid (heroic)"] = "团队副本(英雄)"
L["Raid (mythic)"] = "团队副本(史诗)"
L["Raid (normal)"] = "团队副本(普通)"
L["Raid Auras"] = "团队光环"
L["Raid Debuff Indicator"] = "团队副本减益指示器"
L["Raid Difficulty"] = "团队副本难度"
L["Raid Frame"] = "团队"
L["Raid Frames"] = "团队框体"
L["Raid Only"] = "仅团队"
L["Raid Pet"] = "团队宠物框体"
L["Raid Role Indicator"] = "团队角色指示器"
L["Raid-Wide Sorting"] = "全团队排序"
L["Rarity Color"] = "稀有度颜色"
L["Reaction"] = "声望"
L["Reaction Castbars"] = "声望施法条"
L["Reaction Color"] = "声望颜色"
L["Reaction Colors"] = "声望颜色"
L["Reaction Type"] = "声望类型"
L["Reactions"] = "声望"
L["Ready Check Icon"] = "就位确认图标"
L["Reagent"] = "施法材料"
L["Recent Ally Icon"] = "近期往来图标"
L["Reforge"] = "重铸"
L["Remaining"] = "剩余值"
L["Remaining / Max"] = "剩余值 / 最大值"
L["Remove a Item Name or ID from the list."] = "从列表中移除物品名称或 ID"
L["Remove a Name or NPC ID from the list."] = "从列表中移除姓名或 NPC ID"
L["Remove Aura"] = "移除光环"
L["Remove Backdrop"] = "去除背景"
L["Remove Instance ID"] = "移除副本 ID"
L["Remove Item Name or ID"] = "移除物品名称或 ID"
L["Remove Map ID"] = "移除地图 ID"
L["Remove Name or NPC ID"] = "移除姓名或 NPC ID"
L["Remove Spell"] = "移除技能"
L["Remove Spell - %s"] = "移除技能 - %s"
L["Remove Spell ID or Name"] = "移除技能 ID 或名称"
L["Remove Subzone Name"] = "移除子区域名称"
L["Remove Texture"] = "移除材质"
L["Remove Zone Name"] = "移除区域名称"
L["Renown"] = "名望"
L["Replace Blizzard Fonts"] = "替换暴雪字体"
L["Replace Blizzard's Alternative Power Bar"] = "替换暴雪的特殊能量条"
L["Replace Blizzard's Voice Overlay."] = "替换暴雪的语音界面"
L["Replace Combat Font"] = "替换战斗字体"
L["Replace Font"] = "替换字体"
L["Replace Name Font"] = "替换名称字体"
L["Replace Nameplate Fonts"] = "替换姓名板字体"
L["Replace Text on Me"] = "替换我身上的战斗文本"
L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI Options. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = "用ElvUI字体设置替换暴雪原有字体设置, 如果禁用有可能导致你的UI出问题, 默认开启开选项."
L["Replaces the font on Blizzard Nameplates."] = "替换暴雪姓名板字体"
L["Replaces the StatusBar texture setting on Unitframes and Nameplates with the primary texture."] = "替换单位框体和姓名板上的状态栏文本设置主要材质"
L["Reposition Window"] = "重置窗口位置"
L["Reputation"] = "声望"
L["Reputation Alpha"] = "声望透明度"
L["Require All"] = "要求全部"
L["Require Target"] = "需要目标"
L["Requires the unit to be the primary target to display."] = "要求该单位作为显示的主要目标."
L["Reset Action Paging"] = "重置动作条翻页"
L["Reset all frames to their original positions."] = "重置所有框体到其原始位置"
L["Reset Aura Filters"] = "重置光环过滤器"
L["Reset Chat Position"] = "重置聊天框位置"
L["Reset CVars"] = "重置 CVars"
L["Reset Editbox History"] = "重置输入框历史"
L["Reset Filter"] = "重置过滤器"
L["Reset Filter - %s"] = "重置过滤器 - %s"
L["Reset filter priority to the default state."] = "重置过滤器优先级到默认状态."
L["Reset History"] = "重置历史"
L["Reset Nameplate CVars to the ElvUI recommended defaults."] = "重置姓名板相关 CVars 到 ElvUI 推荐默认值."
L["Reset Priority"] = "重置优先级"
L["Reset Spells"] = "重置技能"
L["Reset Text"] = "重置文本"
L["Reset the size and position of this frame."] = "重置此框体的尺寸和位置."
L["Reset the Text Format to default."] = "将文本格式重置为默认值."
L["Reset Zoom"] = "重置缩放"
L["Rest Icon"] = "充分休息图标"
L["Rested Experience"] = "休息经验"
L["Resting"] = "休息"
L["Restore Bar"] = "重置动作条"
L["Restore Defaults"] = "恢复默认"
L["Restore the actionbars default settings"] = "恢复此动作条的默认设置"
L["Resurrect Icon"] = "复活图标"
L["Resurrect Sound"] = "复活音效"
L["Resurrect Spells"] = "复活技能"
L["Return filter to its default state."] = "将过滤器恢复至默认状态"
L["Reverse"] = "反转"
L["Reverse Bag Slots"] = "反向背包格子"
L["Reverse Fill"] = "反转填充"
L["Reverse Fill Direction"] = "反转填充方向"
L["Reverse the cooldown animation."] = "反转冷却动画."
L["Reverse Toggle"] = "反转开关"
L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."] = "启用时该模块将在全局禁用时启用, 全局启用是禁用."
L["Reversed"] = "反向"
L["Reward Icon"] = "奖励图标"
L["Reward Position"] = "奖励位置"
L["Right"] = "右"
L["Right Alt"] = "右Alt键"
L["Right Click Self Cast"] = "右键自我施法"
L["Right Control"] = "右Ctrl键"
L["Right Only"] = "仅显示右边"
L["Right Panel Height"] = "右面板高度"
L["Right Panel Width"] = "右面板宽度"
L["Right Position"] = "右边位置"
L["Right Shift"] = "右Shift键"
L["Right to Left"] = "右到左"
L["Roar"] = "咆哮"
L["Role Icon"] = "角色职责图标"
L["Role Order"] = "职责顺序"
L["Rotate"] = "旋转"
L["Round Timers"] = "圆形计时器"
L["Run the installation process."] = "执行安装流程"
L["Runeforge"] = "符文熔炉"
L["Salute"] = "敬礼"
L["Saved Instances"] = "已保存进度的副本"
L["Say"] = "说"
L["Scale"] = "缩放"
L["School"] = "学校"
L["Scrap Icon"] = "摧毁图标"
L["Scroll Interval"] = "滚动间隔"
L["Scroll Messages"] = "滚动信息数目"
L["Search"] = "搜索"
L["Search for a spell name inside of a filter."] = "在过滤器中筛选法术"
L["Secondary Texture"] = "次要材质"
L["Seconds"] = "秒"
L["Securely Tanking"] = "安全坦克"
L["Seen Textures"] = "可见材质"
L["Select a profile to copy from/to."] = "选择一个配置文件用于复制"
L["Select a unit to copy settings from."] = "选择从哪单位复制"
L["Select All"] = "选择全部"
L["Select Aura"] = "选择光环"
L["Select Filter"] = "选择过滤器"
L["Select Spell"] = "选择技能"
L["Select the display method of the portrait."] = "选择头像的显示方式"
L["Select the idle animation on the AFK screen."] = "选择暂离界面的闲置动画."
L["Selected Alpha"] = "选定透明度"
L["Selected Scale"] = "选定缩放"
L["Selected Text Color"] = "选中文字颜色"
L["Selection"] = "状态选择"
L["Selection Health"] = "状态选择生命条"
L["Selection Power"] = "状态选择能量"
L["Selector Color"] = "选择器颜色"
L["Selector Style"] = "选择器风格"
L["Self Cast Key"] = "自我施法键"
L["Sell Interval"] = "售卖周期"
L["Sends your current profile to your target."] = "发送你的配置文件到当前目标"
L["Sends your filter settings to your target."] = "发送你的过滤器配置到当前目标"
L["Separate"] = "光环分离"
L["Separate Panel Sizes"] = "分离框体尺寸"
L["Set auras that are not from you to desaturated."] = "将非您施放的光环变灰显示."
L["Set Settings to Default"] = "恢复默认设置"
L["Set the alpha level of portrait when frame is overlayed."] = "当框体被遮挡时头像的透明度"
L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = "设置过滤器类型. 黑名单将隐藏列表内的任何光环而显示其他. 白名单将显示过滤器内的任何光环而隐藏其他所有光环"
L["Set the font outline."] = "设置字体的描边"
L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own separate options (UnitFrame Font, Datatext Font, ect..)"] = "设置界面上所有字体的尺寸, 但不包含本身有独立设置的字体 (如单位框体字体、信息文字字体等) "
L["Set the order that the group will sort."] = "设置组排序的顺序"
L["Set the orientation of the UnitFrame."] = "设置框体的方向"
L["Set the priority order of the spell, please note that priorities are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = "设置该法术的优先顺序. 请注意, 优先级只用于团队副本减益模块, 而不是标准的增益或减益模块. 设为 0 以禁用此功能"
L["Set the size of the individual auras."] = "设置每个光环的尺寸"
L["Set the size of your bag buttons."] = "设置背包按钮尺寸"
L["Set the type of auras to show when a unit is a foe."] = "当单位是敌对时设置光环显示的类型"
L["Set the type of auras to show when a unit is friendly."] = "当单位是友方时设置光环显示的类型"
L["Set to either stack nameplates vertically or allow them to overlap."] = "设置将姓名板垂直排列或者允许重叠"
L["Sets the font instance's horizontal text alignment style."] = "设置字体实例的水平文本对齐方式"
L["Setup on-screen display of information bars."] = "设置各种数据条"
L["Share Current Profile"] = "分享当前配置"
L["Share Filters"] = "分享过滤器"
L["Share Global"] = "分享全局共通配置"
L["Share Private"] = "分享角色专属配置"
L["Share Profile"] = "分享配置"
L["Short (Whole Numbers Spaced)"] = "短 (整数间隔)"
L["Short (Whole Numbers)"] = "短 (整数)"
L["Short Channels"] = "隐藏频道名称"
L["Short Values"] = "数值缩写"
L["Shortcut to global filters."] = "到全局过滤器的快捷方式"
L["Shorten the channel names in chat."] = "在聊天窗口中隐藏频道名称"
L["Should tooltip be anchored to mouse cursor"] = "提示显示在鼠标处"
L["Show"] = "显示"
L["Show All Tracking Options"] = "显示所有追踪选项"
L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "在单位框体中显示即将回复的的预估治疗量, 过量治疗则以不同颜色显示"
L["Show Assigned Color"] = "显示指定的颜色"
L["Show Aura From Other Players"] = "显示其他玩家的光环"
L["Show Auras"] = "显示光环"
L["Show Badge"] = "显示头衔"
L["Show Border"] = "显示边框"
L["Show Both"] = "同时显示"
L["Show Bubbles"] = "显示气泡"
L["Show clickable Quick Join messages inside of the chat."] = "在聊天栏里显示可点击的快速加入信息"
L["Show Coins"] = "显示硬币"
L["Show Continent"] = "显示大陆"
L["Show Count"] = "显示计数"
L["Show Dispellable Debuffs"] = "显示可驱散的减益光环"
L["Show ElvUI Users"] = "显示 ElvUI 用户"
L["Show ElvUI users and their version of ElvUI."] = "显示 ElvUI 用户与他们的 ElvUI 版本."
L["Show Empty Buttons"] = "显示空白按钮"
L["Show Enchants"] = "显示附魔"
L["Show For DPS"] = "为输出显示"
L["Show For Healers"] = "为治疗显示"
L["Show For Tanks"] = "为坦克显示"
L["Show Gems"] = "显示宝石"
L["Show Icon"] = "显示图标"
L["Show In Combat"] = "战斗中显示"
L["Show ItemLevel"] = "显示装等"
L["Show Label"] = "显示标签"
L["Show Max Currency"] = "显示货币上限"
L["Show On Item"] = "在物品上显示"
L["Show Only Names"] = "仅显示名称"
L["Show PvP Badge Indicator if available"] = "可用时显示PvP头衔指示器"
L["Show Quality Color"] = "显示稀有度图标"
L["Show QuestXP"] = "显示任务经验"
L["Show Special Bags Color"] = "显示特殊背包颜色"
L["Show Subzone"] = "显示子区域"
L["Show Text"] = "显示文本"
L["Show the castbar icon desaturated if a spell is not interruptible."] = "在法术不可被打断时将显示图标变灰."
L["Show Title"] = "显示头衔"
L["Show When Not Active"] = "缺失时显示光环"
L["Show With Target"] = "有目标时显示"
L["Show Zone"] = "显示区域"
L["Show/Hide Test Frame"] = "显示/隐藏测试框体"
L["Shows a swipe animation when a spell is recharging but still has charges left."] = "当一个技能在充能但仍有剩余使用次数时使用反向填充动画."
L["Shows item level of each item, enchants, and gems on the character page."] = "在角色界面显示每个物品的物品等级、附魔和宝石."
L["Shows item level of each item, enchants, and gems when inspecting another player."] = "当你观察另一个玩家是显示每个物品的物品等级、附魔和宝石."
L["Shy"] = "害羞"
L["Side Arrows"] = "侧面箭头"
L["Size"] = "尺寸"
L["Size and Positions"] = "尺寸和位置"
L["Size Offset"] = "尺寸偏移"
L["Size Override"] = "尺寸覆盖"
L["Skin Backdrop"] = "美化背景"
L["Skin Backdrop (No Borders)"] = "美化背景 (无边框)"
L["Skin the blizzard chat bubbles."] = "美化暴雪聊天气泡"
L["Skins"] = "美化外观"
L["Slots"] = "槽"
L["Smaller World Map"] = "小型世界地图"
L["Smaller World Map Scale"] = "小型世界地图缩放"
L["Smart"] = "智能"
L["Smart Aura Position"] = "智能光环位置"
L["Smooth"] = "平滑"
L["Smooth Bars"] = "平滑化"
L["Smoothing Amount"] = "平滑量"
L["Socket Frame"] = "珠宝插槽"
L["Solo Color"] = "单人颜色"
L["Sort By"] = "排序"
L["Sort Direction"] = "排列方向"
L["Sort Inverted"] = "倒序"
L["Sort Method"] = "排序方式"
L["Sort Spinner"] = "排序选择器"
L["Sorting"] = "排序"
L["Soul Binds"] = "灵魂绑定"
L["Soulbinds"] = "魂契"
L["Source Text"] = "来源文本"
L["Spaced"] = "留空"
L["Spacing"] = "间隙"
L["Spam Interval"] = "垃圾间隔"
L["Spark"] = "火花"
L["Spec Icon"] = "天赋图标"
L["Spec/Loadout"] = "天赋/配置"
L["Specializations Only"] = "仅天赋"
L["Spell Cast VFX"] = "施法特效"
L["Spell/Item IDs"] = "技能/物品 ID"
L["Spells"] = "法术"
L["Split"] = "分隔"
L["Stable"] = "兽栏"
L["Stack Auras"] = "堆叠光环"
L["Stack Counter"] = "层数计数"
L["Stack Threshold"] = "层数阈值"
L["Stacking Enabled"] = "堆叠已启用"
L["Stacking Plates"] = "堆叠姓名板"
L["Start Animation"] = "开始动画"
L["Start Near Center"] = "从中心开始"
L["Status Bar"] = "状态条"
L["Status Text"] = "状态文本"
L["Statusbar"] = "状态条"
L["StatusBar Color"] = "状态条颜色"
L["Statusbar Fill Orientation"] = "状态条填充方向"
L["StatusBar Texture"] = "状态条材质"
L["Stealable"] = "可偷取"
L["Sticky Chat"] = "记忆聊天频道"
L["Strata and Level"] = "框体层级和层次"
L["Style"] = "风格"
L["Style Filter"] = "样式过滤器"
L["Subzone Name"] = "子区域名"
L["Summon Icon"] = "召唤图标"
L["Support"] = "支持与下载"
L["Supported"] = "支持"
L["Swap Modifier"] = "交换修饰键"
L["Swap to Alt Power"] = "切换到副能量"
L["Swapped Alt Power"] = "切换到副能量"
L["Swipe Color"] = "色刷颜色"
L["Swipe: Charge"] = "色刷: 充能"
L["Swipe: Loss of Control"] = "色刷: 失去控制"
L["Swipe: Normal"] = "色刷: 正常"
L["Tab Font"] = "标题栏字体"
L["Tab Font Outline"] = "标题栏字体描边"
L["Tab Font Size"] = "标题栏字体尺寸"
L["Tab Panel"] = "标签面板"
L["Tab Panel Transparency"] = "标签面板透明"
L["Tab Panels"] = "标签面板"
L["Tab Selector"] = "选项卡选择器"
L["Tabard Frame"] = "战袍"
L["Table"] = "表"
L["Tag Update Rate"] = "标签更新率"
L["Tagged NPC"] = "标记的 NPC"
L["Talk"] = "谈话"
L["Talking Head"] = "剧情对话框"
L["Talking Head Backdrop"] = "剧情对话框背景"
L["Talking Head Name"] = "剧情对话框名称"
L["Talking Head Scale"] = "剧情对话框缩放"
L["Talking Head Text"] = "剧情对话框文本"
L["Tank"] = "坦克"
L["Tank Colors"] = "坦克颜色"
L["Tank Frames"] = "坦克框体"
L["Tank Icon"] = "坦克图标"
L["Tap Denied"] = "点击拒绝"
L["Tapped"] = "被攻击"
L["Target Aura"] = "目标光环"
L["Target Aura Expiring"] = "目标光环即将过期"
L["Target Class Color"] = "目标职业颜色"
L["Target Group"] = "目标团队"
L["Target Indicator Color"] = "目标指示器颜色"
L["Target Info"] = "目标信息"
L["Target Marker Icon"] = "目标标记图标"
L["Target On Mouse-Down"] = "鼠标按下设为目标"
L["Target Reticle"] = "目标准星"
L["Target Style"] = "目标样式"
L["Target Text"] = "目标文本"
L["Target units on mouse down rather than mouse up.\n\n|cffff3333Note:|r If Clique is enabled, this option only effects ElvUI frames if they are not blacklisted in Clique."] = "鼠标按下而不是鼠标抬起时的目标单位. \n|cffff3333注意: |r 如果启用了 Clique, 则此选项仅影响未在 Clique 中列入黑名单的 ElvUI 框体."
L["Target/Low Health Indicator"] = "目标/低生命值指示器"
L["Targeted Glow"] = "目标边框发光"
L["Targeting"] = "目标"
L["Targeting Sound"] = "目标选中音效"
L["TargetTarget"] = "目标的目标"
L["TargetTargetTarget"] = "目标的目标的目标"
L["Template"] = "模板"
L["Testing:"] = "测试: "
L["Text"] = "文本"
L["Text Color"] = "文字颜色"
L["Text Fade"] = "渐隐文字"
L["Text Format"] = "文字格式"
L["Text Justify"] = "文本对齐"
L["Text Options"] = "文字选项"
L["Text Position"] = "文字位置"
L["Text Threshold"] = "文本阈值"
L["Text Toggle On NPC"] = "NPC 文字显示开关"
L["Text: Charge"] = "文字: 充能"
L["Text: Loss of Control"] = "文字: 失去控制"
L["Texts"] = "文本"
L["Texture"] = "材质"
L["Texture Matching"] = "材质匹配"
L["Textured Icon"] = "材质图标"
L["Textures"] = "材质"
L["The amount of buttons to display per row."] = "每行显示多少个按钮数"
L["The amount of buttons to display."] = "显示多少个动作条按钮"
L["The button you must hold down in order to drag an ability to another action button."] = "按住某个键后才能拖动动作条的按钮"
L["The charge cooldown text."] = "充能冷却文字."
L["The cooldown timer text."] = "冷却计时文字."
L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = "减益需要达到这个数量的层数才会显示. 设为0来一直显示它"
L["The direction that the bag frames be (Horizontal or Vertical)."] = "此方向决定框体是横排还是竖排"
L["The direction that the bag frames will grow from the anchor."] = "背包框体将从此方向开始排列"
L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = "光环图标在第一个方向摆满之后会向下一个方向继续延伸"
L["The display format of the currency icons that get displayed below the main bag. (You have to be watching a currency for this to display)"] = "背包底部的货币显示格式 (你需要在货币页中勾选显示) "
L["The display format of the money text that is shown at the top of the main bag."] = "在主背包上方显示的金钱文字的格式"
L["The display format of the money text that is shown in the gold datatext and its tooltip."] = "在信息文字中显示的金钱格式"
L["The durability percent that the datatext will start flashing. Set to -1 to disable"] = "数据文本将开始持续性百分比闪烁.  设置为 -1 以禁用"
L["The first button anchors itself to this point on the bar."] = "第一个按钮对齐动作条的方向"
L["The font that appears on the text above players heads. |cffFF3333WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "玩家头顶姓名的字体. |cffFF3333警告: 你需要重启游戏或重新登录才能使用此功能.|r"
L["The font that combat text will use. |cffFF3333WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "战斗信息将使用此字体, |cffFF3333警告: 需重启游戏或重新登录才可使此变更生效.|r"
L["The font that the core of the UI will use."] = "核心UI所使用的字体"
L["The font that the unitframes will use."] = "单位框体字体"
L["The frame is not shown unless you mouse over the frame."] = "只在鼠标移到框体上时显示"
L["The height of the action buttons."] = "动作条按钮的高度."
L["The initial group will start near the center and grow out."] = "最初的队伍由中心开始增长"
L["The loss of control cooldown text."] = "失去控制冷却文字."
L["The minimum item level required for it to be shown."] = "显示的最低物品等级"
L["The name you have selected is already in use by another element."] = "你所选的名称已经被另一组件占用"
L["The object you want to attach to."] = "你想依附的目标"
L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."] = "头像将显示在生命条上. 当框体层级设置为Middle时自动设置"
L["The size of the action buttons."] = "动作条按钮尺寸"
L["The spacing between buttons."] = "两个按钮间的距离"
L["The spacing between the backdrop and the buttons."] = "背景与按钮之间的间隙"
L["The texture that will be used mainly for statusbars."] = "此材质主用于进度条上"
L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = "细边框主题会改变所有的外观, 使用细边框主题会略微提升性能."
L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."] = "在ElvUI中数值单位的缩写. 该选项主要应用在单位框体"
L["The width of the action buttons."] = "动作条按钮的宽度."
L["These filters don't use a list of spells like the regular filters. Instead, they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = "这些过滤器不像常规过滤器那样使用一个法术列表, 而是使用魔兽API和部分代码逻辑来决定光环显示与否."
L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the Filters section of the config."] = "这些过滤器使用一个法术列表来决定光环显示与否. 这些过滤器的内容可以在设置中的过滤器选项中更改."
L["Thin Borders"] = "细边框"
L["This allows you to create a new datatext which will track the currency with the supplied currency ID. The datatext can be added to a panel immediately after creation."] = "这允许你根据货币的ID来创建新的信息文字. 信息文字在创建后可以立即被添加到面板中"
L["This changes the size of the Aura Icon by this value."] = "这将会根据该值改变光环图标的尺寸"
L["This dictates the size of the icon when it is not attached to the castbar."] = "指定未吸附在施法条内时图标的尺寸"
L["This feature will allow you to transfer settings to other characters."] = "此功能将允许您将设置转移给其他角色"
L["This is for Customized Icons in your Interface/Icons folder."] = "这将应用于你的 Interface/Icons 文件夹下的自定义图标"
L["This list will display any textures Boss Mods have sent to the Boss Mod Auras element during the current session."] = "此列表将显示在当前会话期间首领模组发送到首领模组光环元素的任何材质."
L["This opens the AuraBar Colors filter. These settings affect specific spells."] = "这将开启光环条颜色设置.这些设置会影响指定法术"
L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = "这将开启单位框体颜色设置.这些设置会影响所有单位框体"
L["This option allows the overlay to span the whole health, including the background."] = "这个选项会将头像覆盖到整个生命条上, 包括背景"
L["This option controls the Blizzard setting for whether or not the Nameplates should be shown."] = "此选项控制着暴雪设置中是否应该显示姓名板."
L["This option controls whether nameplates will follow the settings below.\n\n|cffff3333Note:|r This is an override to the Motion Type setting."] = "此选项控制姓名板是否遵循以下的设置.\n\n|cffff3333注意:|r 这会覆盖「排列方式」的设置."
L["This option controls whether nameplates will follow the visibility settings below.\n\n|cffff3333Note:|r This will be overridden by the Enemy Combat Toggle."] = "此选项控制姓名板是否遵循以下的可见性设置.\n\n|cffff3333注意:|r 这将被「敌对战斗开关」的设置覆盖."
L["This option controls whether nameplates will follow the visibility settings below.\n\n|cffff3333Note:|r This will be overridden by the Friendly Combat Toggle."] = "此选项控制姓名板是否遵循以下的可见性设置.\n\n|cffff3333注意:|r 这将被「友方战斗开关」的设置覆盖."
L["This option will force hide Blizzard's cooldown text if it is enabled at [Interface > ActionBars > Show Numbers on Cooldown]."] = "如果该选项被开启, 将强制隐藏暴雪的冷却文字 [界面 > 动作条 > 显示冷却时间]."
L["This section will allow you to copy settings to a select module from or to a different profile."] = "这部分将允许你将某个模块在不同配置文件中复制."
L["This section will help reset specific settings back to default."] = "这部分将帮助你重置特定设置为默认."
L["This selects the Chat Frame to use as the output of ElvUI messages."] = "选择 ElvUI 信息的聊天输出."
L["This setting controls the size of text in item comparison tooltips."] = "设置物品对比鼠标提示中的文字尺寸."
L["This setting will be updated upon changing stances."] = "这个设置会在改变姿态时更新."
L["This texture will get used on objects like chat windows and dropdown menus."] = "主要用于聊天窗口及下拉选单等物件的材质."
L["This uses the IsPlayerSpell API which is only required sometimes."] = "这使用了仅有时有需要的 IsPlayerSpell API."
L["This will allow you to toggle flashing of the time datatext when there are calendar invites."] = "这将允许您在有日历邀请时开关时间数据文本的闪烁."
L["This will join auras together which are normally separated. Example: Bolstering and Force of Nature."] = "这将会让这些光环叠加在一起, 通常情况下它们会隔开. 例如: 强化和自然之力"
L["This will override the global cooldown settings."] = "这将强制覆盖全局冷却设置."
L["This will pin the voice buttons to the chat's tab panel. Unchecking it will create a voice button panel with a mover."] = "这将固定语音按钮到聊天标签栏上. 取消勾选将创建一个有锚点的语音按钮框体."
L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = "这会重置这个过滤器到初始状态. 你添加到这个过滤器的任何技能都会被移除."
L["This works like a macro, you can run different situations to get the actionbar to page differently.\n Example: '[combat] 2;'"] = "这就像一个宏, 你可以运行不同的情况来让动作条以不同的方式分页.\n示例: '[combat] 2;'"
L["This works like a macro, you can run different situations to get the actionbar to show/hide differently.\n Example: '[combat] show;hide'"] = "这就像一个宏, 你可以运行不同的情况来让动作条以不同的方式显示/隐藏.\n示例: '[combat] show;hide'"
L["Threat similar to Blizzard, which displays your threat from the unit."] = "类似于暴雪框体的仇恨显示, 显示来自该单位的仇恨."
L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."] = "文字以时:分格式显示的阈值 (单位: 分). 设为 -1 以禁用此格式."
L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."] = "文字以分:秒格式显示的阈值 (单位: 秒). 设为 -1 以禁用此格式."
L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "冷却时间低于此秒数后将变为红色数字, 并以小数显示, 设为 -1 来使其不会变为红色"
L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = "图标闪烁时的阈值, 设为 -1 以禁用."
L["Threshold Colors"] = "阈值颜色"
L["Ticket Tracker"] = "工单追踪器"
L["Ticks"] = "周期伤害"
L["Time Indicator Colors"] = "时间指示器颜色"
L["Time Options"] = "时间选项"
L["Time Remaining"] = "剩余时间"
L["Time Text"] = "时间文本"
L["Time To Hold"] = "停留时间"
L["Timer Only"] = "仅计时器"
L["Timerunning Icon"] = "时空奔行者图标"
L["Timewalking"] = "时空漫游"
L["Title"] = "头衔"
L["Title will only appear if Name Only is enabled or triggered in a Style Filter."] = "头衔仅仅在仅姓名模式开启或者触发样式过滤器的时候显示"
L["Toggle 24-hour mode for the time datatext."] = "切换时间显示为24小时制"
L["Toggle Anchors"] = "切换定位开关"
L["Toggle Off While In Combat"] = "战斗时关闭"
L["Toggle On While In Combat"] = "战斗时启用"
L["Toggle showing of the left and right chat panels."] = "显示/隐藏左右聊天框"
L["Toggle the camera spin on the AFK screen."] = "暂离界面的镜头旋转开关."
L["Toggle the chat tab panel backdrop."] = "显示/隐藏聊天框体标签面板背景"
L["Tooltip Body"] = "鼠标提示正文"
L["Tooltip gets anchored to bags when they are shown."] = "当背包显示时将鼠标提示锚定到背包."
L["Tooltip Header"] = "鼠标提示标题"
L["Tooltip Lines"] = "鼠标提示信息行数"
L["Top"] = "上"
L["Top Arrow"] = "顶部箭头"
L["Top Left"] = "左上"
L["Top Panel"] = "顶部面板"
L["Top Right"] = "右上"
L["Top to Bottom"] = "顶部到底部"
L["Torghast Level Picker"] = "托加斯特难度等级选择器"
L["Total Score"] = "总分"
L["Totems"] = "图腾"
L["Tracked Quests Only"] = "仅已追踪的任务"
L["Tracking"] = "追踪"
L["Trading Post"] = "商栈"
L["Trainer Frame"] = "训练师"
L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = "在非战斗, 无目标存在, 满血, 未施法, 无焦点目标存在时的不透明度"
L["Transparent"] = "透明"
L["Triggers"] = "触发器"
L["Trivial"] = "低等级(灰色)"
L["Turtle Color"] = "减伤类的颜色"
L["Tutorials"] = "教程"
L["Ultrawide Support"] = "超宽显示器支持"
L["Unconscious"] = "无意识的"
L["Under Health Threshold"] = "低于血量阈值"
L["Under Power Threshold"] = "低于能量阈值"
L["Unfriendly"] = "非友方"
L["Unhappy"] = "不高兴"
L["Unit"] = "单位"
L["Unit Class Color"] = "单位职业颜色"
L["Unit Conditions"] = "单位状态"
L["Unit Faction"] = "单位阵营"
L["Unit Prefix Style"] = "单位缩写"
L["Unit Target"] = "单位目标"
L["Unit Type"] = "单位类型"
L["Unitframe Thin Borders"] = "单位框体细边框"
L["UnitFrames"] = "单位框体"
L["Unitframes Border"] = "单位框体边框"
L["Unlock various elements of the UI to be repositioned."] = "解锁界面上的各种框体来更改位置"
L["Up"] = "上"
L["Upgrade Icon"] = "升级图标"
L["URL Links"] = "网址链接"
L["Usable"] = "可用"
L["Use a more visible flash animation for Auto Attacks."] = "在自动攻击按键上显示更明显的闪光动画"
L["Use Alt Key"] = "聊天历史 Alt 键"
L["Use Atlas Textures"] = "使用纹理贴图"
L["Use BattleTag instead of Real ID names in chat. Chat History will always use BattleTag."] = "使用战网昵称而不是真实姓名, 聊天记录将始终使用战网昵称."
L["Use Blizzard Cleanup"] = "使用暴雪清理"
L["Use Blizzard Sell Junk"] = "使用暴雪出售垃圾"
L["Use Class Color"] = "使用职业颜色"
L["Use class color for the names of players when they are mentioned."] = "当玩家名字被提及时使用职业颜色"
L["Classification Color"] = "分类颜色"
L["Use classification color only in instances."] = "仅在副本中使用分类颜色."
L["Use coin icons instead of colored text."] = "显示硬币图标而不是颜色文字"
L["Use Custom Backdrop"] = "使用自定义背景"
L["Use Custom Level"] = "使用自定义层次"
L["Use Custom Strata"] = "使用自定义层级"
L["Use Dead Backdrop"] = "使用死亡背景"
L["Use Default"] = "使用默认值"
L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = "使用拖拽的方式调整过滤器优先级, 或者右键移除一个过滤器"
L["Use Icons"] = "使用图标"
L["Use Indicator Color"] = "使用指示器颜色"
L["Use Instance ID or Name"] = "使用副本 ID 或名称"
L["Use Map ID or Name"] = "使用地图 ID 或名称"
L["Use Modifier for Item Count"] = "对物品使用修饰键显示计数"
L["Use Off Tank Color when another Tank has threat."] = "当另一坦克有仇恨时使用非当前坦颜色."
L["Use Portrait"] = "使用头像"
L["Use Real ID BattleTag"] = "显示战网昵称"
L["Use Solo Color"] = "使用单人颜色"
L["Use solo threat color when not in a group."] = "在非团队状态下使用单人仇恨颜色."
L["Use Static Position"] = "固定位置"
L["Use Subzone Names"] = "使用子区域名称"
L["Use the custom backdrop color instead of a multiple of the main color."] = "使用自定义背景色而不是多种主色."
L["Use the profile specific filter Aura Indicator (Pet) instead of the global filter Aura Indicator."] = "使用配置文件专用的光环指示器 (宠物) 过滤器代替全局光环指示器过滤器."
L["Use the profile specific filter Aura Indicator (Profile) instead of the global filter Aura Indicator."] = "使用配置文件专用的光环指示器 (配置文件) 过滤器代替全局光环指示器过滤器."
L["Use thin borders on certain nameplate elements."] = "在特定姓名板上面使用细表框"
L["Use thin borders on certain unitframe elements."] = "在特定单位框体上面使用细边框"
L["Use this backdrop color for units that are dead or ghosts."] = "在死亡或灵魂状态下使用该背景颜色."
L["Use Threat Color"] = "使用仇恨颜色"
L["Use Value Color"] = "使用值颜色"
L["Use Zone Names"] = "使用区域名称"
L["Used as Raid Debuff Indicator"] = "作为团队减益指示器"
L["Used/Total"] = "已用/总共"
L["Value"] = "数值"
L["Vehicle"] = "载具"
L["Vehicle Exit"] = "离开载具"
L["Vehicle Seat Indicator Size"] = "载具座位框尺寸"
L["Vendor"] = "商人"
L["Vendor Gray Detailed Report"] = "出售灰色物品详细报告"
L["Version"] = "版本"
L["Vertical"] = "垂直"
L["Vertical Fill Direction"] = "垂直填充方向"
L["Vertical Spacing"] = "垂直间隔"
L["Visibility"] = "可见性"
L["Visibility State"] = "可见状态"
L["Weekly Rewards"] = "每周奖励"
L["What point to anchor to the frame you set to attach to."] = "框体的定位对齐方向"
L["What to attach the anchor frame to."] = "将框体的定位依附在什么地方"
L["Whats New"] = "新内容"
L["When disabled, the Chat Background color has to be set via Blizzards Chat Tabs Background setting."] = "禁用时, 聊天背景颜色必须通过暴雪聊天标签背景设置进行设置."
L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = "启用后将只显示通过法术ID添加到过滤器中的法术, 而不包括通过名称添加的."
L["When enabled the nameplate will stay visible in a locked position."] = "启用后姓名板将在锁定的位置持续可见"
L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = "显示团队中目标与你目前鼠标提示目标相同的队友"
L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "当你开始输入消息时此选项的启用将会让你保留最后一次聊天的频道, 如果关闭将始终使用说话频道"
L["When this is enabled, Low Health Threshold colors will not be displayed while targeted."] = "启用此该项时, 目标低生命值阈值将不会改变颜色"
L["When true, the header includes the player when not in a raid."] = "若启用, 队伍中将显示玩家."
L["When using Static Position, this option also requires the target to be attackable."] = "当使用固定位置时, 这个选项也将要求目标可被攻击"
L["When you go AFK display the AFK screen."] = "当你离开时显示AFK界面"
L["Whisper"] = "密语"
L["Whitelist"] = "白名单"
L["Widget"] = "小工具"
L["Width"] = "宽度"
L["Width Multiplier"] = "宽度倍数"
L["Wiki:"] = true --No need to translate
L["Will attempt to sell another item in set interval after the previous one was sold."] = "尝试在设置的周期后卖出下一个物品"
L["Will display mana when the main power is:"] = "显示法力值, 当主能量为: "
L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = "如果没有减益则把增益显示在减益位置, 反之亦然"
L["Word Wrap"] = "自动换行"
L["World Latency"] = "世界延迟"
L["World Map Coordinates"] = "世界地图坐标"
L["World Sub Zone"] = "世界子区域"
L["World Zone Text"] = "世界区域文本"
L["Worldboss"] = "世界首领"
L["Wrap After"] = "每行行数"
L["Wrapped"] = "自动换行"
L["X-Offset"] = "横向偏移"
L["XP Quest Percent"] = "经验值任务百分比"
L["Y-Offset"] = "纵向偏移"
L["Yell"] = "大喊"
L["You are about to reset paging. Are you sure?"] = "将会重置分页. 你确定吗?"
L["You are going to copy settings for |cffD3CF00\"%s\"|r from your current |cff4beb2c\"%s\"|r profile to |cff4beb2c\"%s\"|r profile. Are you sure?"] = "|cffD3CF00\"%s\"|r 设置将从你当前配置文件 |cff4beb2c\"%s\"|r 导出到 |cff4beb2c\"%s\"|r 配置文件中. 你确定吗?"
L["You are going to copy settings for |cffD3CF00\"%s\"|r from |cff4beb2c\"%s\"|r profile to your current |cff4beb2c\"%s\"|r profile. Are you sure?"] = "|cffD3CF00\"%s\"|r 设置将从 |cff4beb2c\"%s\"|r 配置文件导入到你当前配置文件 |cff4beb2c\"%s\"|r 中. 你确定吗?"
L["You are using Overflow with Max Overflow at zero."] = "|cffFF9933你正在使用溢出风格, 但最大溢出值为零.|r "
L["You cannot copy settings from the same unit."] = "你不能从相同的单位复制设定"
L["You do not need to use Is Casting Anything or Is Channeling Anything for these spells to trigger."] = "你不需要为这些法术使用触发器正在施法或正在引导"
L["You must be targeting a player."] = "你必须以一名玩家为目标"
L["Your Auras First"] = "自身光环优先"
L["Zero will inherit the unitframe general Multiplier. Disabling this override."] = "设置为 0 将继承单位框体的通用乘数. 也就是禁用这个覆盖."
L["Zone Button"] = "区域按钮"
L["Zone Name"] = "区域名"
L["|cffFF3333This does not work in Instances or Garrisons!|r"] = "|cffFF3333这在副本或要塞中不起作用！|r"
L["|cffFF3333This is for information. This will not change the tags in the UI.|r"] = "|cffFF3333这个页面只是为了展示. 编辑输入框并不会更改标签的实际逻辑.|r"
L["|cffFF3333Warning:|r Changing options in this section will apply to all Aura Indicator auras. To change only one Aura, please click \"Configure Auras\" and change that specific Auras settings. If \"Profile Specific\" is selected it will apply to that filter set."] = "|cffFF3333警告: |r 在此处更改选项将应用于所有光环指示器光环. 若只想修改单个光环, 可以单击「设置光环」并更改特定光环设置. 如果选择了「配置专用」, 它将应用于该过滤器集."
L["|cffFF3333Note:|r Click the arrow on the dropdown box to see a list of spells."] = "|cffFF3333注意: |r 点击下拉菜单的箭头来查看法术列表."
L["2D"] = "2D"
L["3D"] = "3D"
L["ACHIEVEMENTS"] = "成就"
L["ADVENTURE_MAP_TITLE"] = "侦察地图"
L["ALT_KEY_TEXT"] = "ALT"
L["AUCTIONS"] = "拍卖"
L["AZERITE_RESPEC_TITLE"] = "艾泽里特重铸师"
L["BAG_FILTER_CONSUMABLES"] = "消耗品"
L["BAG_FILTER_EQUIPMENT"] = "装备"
L["BAG_FILTER_JUNK"] = "垃圾"
L["BAG_FILTER_QUEST_ITEMS"] = "任务物品"
L["BAG_FILTER_TRADE_GOODS"] = "商品"
L["BALANCE_ENERGY_LUNAR"] = "月亮能量"
L["BALANCE_ENERGY_SOLAR"] = "太阳能量"
L["BARBERSHOP"] = "理发店"
L["BATTLEFIELDS"] = "战场"
L["BINDING_HEADER_RAID_TARGET"] = "队伍标记"
L["BINDING_HEADER_VOICE_CHAT"] = "语音聊天"
L["BLACK_MARKET_AUCTION_HOUSE"] = "黑市拍卖行"
L["BLIZZARD_STORE"] = "商城"
L["BUFFOPTIONS_LABEL"] = "增益效果和负面效果"
L["BURNING_EMBERS"] = "爆燃灰烬"
L["CHALLENGE_MODE"] = "挑战模式"
L["CHANNELS"] = "频道"
L["CHAT_MSG_EMOTE"] = "表情"
L["CHI_POWER"] = "真气"
L["CLASS"] = "职业"
L["COLLECTIONS"] = "藏品"
L["COLOR"] = "颜色"
L["COMBO_POINTS"] = "连击点数"
L["COMMUNITIES"] = "社区"
L["CTRL_KEY_TEXT"] = "CTRL"
L["CURSOR"] = "鼠标指针"
L["CURSOR_LEFT"] = "鼠标指针左侧"
L["CURSOR_RIGHT"] = "鼠标指针右侧"
L["CUSTOM"] = "自定义"
L["DAMAGER"] = "伤害输出"
L["DEATH_RECAP_TITLE"] = "死亡摘要"
L["DEBUG_DESC"] = "禁用除 ElvUI 之外的所有插件. 在同一会话期间, 再次单击可以重新启用它们."
L["DEFAULT"] = "默认"
L["DEMONIC_FURY"] = "恶魔之怒"
L["DRESSUP_FRAME"] = "试衣间"
L["DUNGEON_DIFFICULTY"] = "地下城难度"
L["ELVUI_CREDITS"] = "特别感谢以下人员, 他们通过测试、编码以及捐赠来帮助我们维护这个插件."
L["ENCOUNTER_JOURNAL"] = "地下城手册"
L["ENEMY_NPC"] = "敌对 NPC"
L["ENEMY_PLAYER"] = "敌对玩家"
L["ENERGY"] = "能量"
L["FLIGHT_MAP"] = "飞行地图"
L["FOCUS"] = "集中值"
L["FRIENDLY_NPC"] = "友方 NPC"
L["FRIENDLY_PLAYER"] = "友方玩家"
L["FROST_ICICLES"] = "冰柱"
L["FURY"] = "恶魔之怒"
L["GARRISON_LOCATION_TOOLTIP"] = "要塞"
L["HH:MM"] = "时:分"
L["HOLY_POWER"] = "神圣能量"
L["INSANITY"] = "狂乱值"
L["INTERFACE_OPTIONS"] = "界面选项"
L["INVTYPE_AMMO"] = "弹药"
L["INVTYPE_BODY"] = "衬衣"
L["INVTYPE_CHEST"] = "胸部"
L["INVTYPE_CLOAK"] = "背部"
L["INVTYPE_FEET"] = "脚"
L["INVTYPE_FINGER1"] = "戒指 1"
L["INVTYPE_FINGER2"] = "戒指 2"
L["INVTYPE_HAND"] = "手"
L["INVTYPE_HEAD"] = "头部"
L["INVTYPE_LEGS"] = "腿部"
L["INVTYPE_NECK"] = "颈部"
L["INVTYPE_RANGED"] = "远程"
L["INVTYPE_SHOULDER"] = "肩膀"
L["INVTYPE_TABARD"] = "战袍"
L["INVTYPE_TRINKET1"] = "饰品 1"
L["INVTYPE_TRINKET2"] = "饰品 2"
L["INVTYPE_WAIST"] = "腰部"
L["INVTYPE_WEAPONMAINHAND"] = "主手"
L["INVTYPE_WEAPONOFFHAND"] = "副手"
L["INVTYPE_WRIST"] = "护腕"
L["ISLANDS_HEADER"] = "海岛探险"
L["ITEM_BIND_QUEST"] = "任务物品"
L["ITEM_QUALITY3_DESC"] = "精良"
L["ITEM_QUALITY6_DESC"] = "神器"
L["KEY_BINDINGS"] = "按键设置"
L["LANGUAGE"] = "语言"
L["LEVEL_BOSS"] = "对首领请设置为 -1, 或者设为 0 以禁用."
L["LFG_TITLE"] = "寻求组队"
L["LOCK_ACTIONBAR_TEXT"] = "锁定动作条"
L["LOSS_OF_CONTROL"] = "失控警报"
L["LUNAR_POWER"] = "星界能量"
L["MACROS"] = "宏命令设置"
L["MAELSTROM"] = "漩涡"
L["MAELSTROM_WEAPON"] = "漩涡武器"
L["MAIL_LABEL"] = "信件"
L["MANA"] = "法力值"
L["MAP_FADE_TEXT"] = "移动时地图透明"
L["MM:SS"] = "分:秒"
L["NPC"] = "NPC"
L["OBJECTIVES_TRACKER_LABEL"] = "目标"
L["OBLITERUM_FORGE_TITLE"] = "抑魔金熔炉"
L["OPACITY"] = "不透明度"
L["OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN"] = "在按下快捷键时施法, 而不是在松开快捷键时施法.\n\n|cffff3333注意:|r 使用与「拾取动作键」匹配的修饰键宏将强制此设置为「按键松开时施法」。"
L["OPTION_TOOLTIP_TIMESTAMPS"] = "选择聊天信息的时间戳格式."
L["PAIN"] = "痛苦值"
L["PICKUP_ACTION_KEY_TEXT"] = "拖拽动作键"
L["PLAYER"] = "玩家"
L["PLAYER_DIFFICULTY1"] = "普通"
L["POWER_TYPE_ARCANE_CHARGES"] = "奥术充能"
L["POWER_TYPE_ESSENCE"] = "精华"
L["PROFESSIONS_COOKING"] = "烹饪"
L["PROFESSIONS_CRAFTING"] = "制造"
L["PROFESSIONS_FISHING"] = "钓鱼"
L["RAGE"] = "怒气"
L["RAID_CONTROL"] = "团队管理"
L["RAID_INFO_WORLD_BOSS"] = "世界首领"
L["REVERSE_NEW_LOOT_TEXT"] = "将战利品放入最左边的背包"
L["ROLE"] = "职责"
L["RUNE_BLOOD"] = "鲜血符文"
L["RUNE_CHARGE"] = "充能中的符文"
L["RUNE_DEATH"] = "死亡符文"
L["RUNE_FROST"] = "冰霜符文"
L["RUNE_UNHOLY"] = "邪恶符文"
L["RUNES"] = "符文"
L["RUNIC_POWER"] = "符文能量"
L["SCENARIOS"] = "场景战役"
L["SCRAP_BUTTON"] = "拆解"
L["SHADOW_ORBS"] = "暗影宝珠"
L["SHIFT_KEY_TEXT"] = "SHIFT"
L["SHORT"] = "短"
L["SOUL_SHARDS"] = "灵魂碎片"
L["SPEED"] = "速度"
L["SPELLBOOK"] = "法术书"
L["TALENTS"] = "天赋"
L["TARGET"] = "目标"
L["TIMEMANAGER_TITLE"] = "时钟"
L["TIMESTAMPS_LABEL"] = "聊天时间戳"
L["TOTEM_AIR"] = "空气图腾"
L["TOTEM_EARTH"] = "大地图腾"
L["TOTEM_FIRE"] = "火焰图腾"
L["TOTEM_WATER"] = "水图腾"
L["TRADE"] = "交易"
L["TRADESKILLS"] = "商业技能"
L["TRANSMOGRIFY"] = "幻化"
L["UNIT_NAME_PLAYER_TITLE"] = "头衔"
L["UNIT_NAMEPLATES_AUTOMODE"] = "显示所有姓名板"
L["UNIT_NAMEPLATES_TYPE_1"] = "重叠姓名板"
L["UNIT_NAMEPLATES_TYPE_2"] = "堆叠姓名板"
L["UNIT_NAMEPLATES_TYPES"] = "姓名板排列方式"
L["WORLD_MAP"] = "世界地图"

-- done by using labelN
L["FACTION_STANDING_LABEL1"] = "仇恨"
L["FACTION_STANDING_LABEL2"] = "敌对"
L["FACTION_STANDING_LABEL3"] = "冷淡"
L["FACTION_STANDING_LABEL4"] = "中立"
L["FACTION_STANDING_LABEL5"] = "友善"
L["FACTION_STANDING_LABEL6"] = "尊敬"
L["FACTION_STANDING_LABEL7"] = "崇敬"
L["FACTION_STANDING_LABEL8"] = "崇拜"

L["RAID_TARGET_1"] = "星形"
L["RAID_TARGET_2"] = "圆形"
L["RAID_TARGET_3"] = "菱形"
L["RAID_TARGET_4"] = "三角"
L["RAID_TARGET_5"] = "月亮"
L["RAID_TARGET_6"] = "方块"
L["RAID_TARGET_7"] = "十字"
L["RAID_TARGET_8"] = "骷髅"

----------------------------------
L["NoDuration"] = "无持续时间"
L["BlizzardNameplate"] = "暴雪姓名板"
L["Mount"] = "坐骑"
L["CastByNPC"] = "NPC 施放的"
L["CastByPlayers"] = "玩家施放的"
L["CastByUnit"] = "该单位施放的"
L["Dispellable"] = "可驱散的"
L["MyPet"] = "我的宠物"
L["NonPersonal"] = "他人的"
L["NotCastByUnit"] = "非该单位的"
L["NotDispellable"] = "不可驱散的"
L["OtherPet"] = "其他宠物"
L["Personal"] = "自己的"

L["FILTER_PRIORITY_DESC"] = [[
使用拖放来重新排列过滤器优先级.

右键点击: 移除过滤器.
Shift + 左键点击: 在友好、敌对或普通状态之间切换.
Ctrl + 左键点击: 在允许、阻止或普通状态之间切换.

- 通用状态会对所有单位应用过滤器.
- 友方状态仅对友方单位生效, 敌方状态仅对敌方单位生效.
- 阻止状态作为黑名单(优先阻止), 允许状态作为白名单(优先允许).
]]
----------------------------------

L["ACTIONBARS_DESC"] = "修改动作条设置"
L["AURAS_DESC"] = "小地图旁的光环图标设置"
L["BAGS_DESC"] = "调整ElvUI背包设置"
L["CHAT_DESC"] = "聊天框设置"
L["COOLDOWN_DESC"] = "调整冷却文字设置"
L["DATATEXT_DESC"] = "设置屏幕所显示的部分信息文字"
L["NAMEPLATE_DESC"] = "修改姓名板设置"
L["SKINS_DESC"] = "调整外观设置"
L["TOGGLESKIN_DESC"] = "启用/禁用此外观"
L["TOOLTIP_DESC"] = "鼠标提示信息设置选项"
L["UNITFRAME_DESC"] = "修改单位框体设置"
L["VISIBILITY_DESC"] = "为了显示设置过的过滤器下面的宏必须启用."
L["TEXTURE_EXAMPLE"] = [[若要设置聊天框背景, 请你指定位于魔兽世界目录下的「Textures」文件夹中的材质文件名.

请注意:
- 图片尺寸建议为256x128
- 在添加文件后你必须完全重新启动游戏
- 文件必须为tga格式

举例: Interface\AddOns\ElvUI\Game\Shared\Media\Textures\Copy

对多数玩家来说, 较简易的方式是将tga文件放入魔兽世界文件夹中, 然后在此处输入文件名.]]

----------  FilterHelp  ----------
L["*Boss:|r ^Auras (debuffs only?) cast by a boss unit.|r"] = "*Boss: |r ^由首领单位施放的光环 (仅限减益效果?).|r"
L["*Mount:|r ^Auras which are classified as mounts.|r"] = "*Mount: |r ^被归类为坐骑的光环.|r"
L["*Personal:|r ^Auras cast by yourself.|r"] = "*Personal: |r ^由你自己施放的光环.|r"
L["*NonPersonal:|r ^Auras cast by anyone other than yourself.|r"] = "*NonPersonal: |r ^由自己以外的任何人施放的光环.|r"
L["*CastByUnit:|r ^Auras cast by the unit of the unitframe or nameplate (so on target frame it only shows auras cast by the target unit).|r"] = "*CastByUnit: |r ^由单位框体或姓名板的单位自己施放的光环 (因此在目标框体上只显示目标单位施放的光环).|r"
L["*NotCastByUnit:|r ^Auras cast by anyone other than the unit of the unitframe or nameplate.|r"] = "*NotCastByUnit: |r ^由单位框体或姓名板的单位自己以外的任何人施放的光环.|r"
L["*Dispellable:|r ^Auras you can either dispel or spellsteal.|r"] = "*Dispellable: |r ^可以驱散或法术窃取的光环.|r"
L["*CastByNPC:|r ^Auras cast by any NPC.|r"] = "*CastByNPC: |r ^由 NPC 施放的光环.|r"
L["*CastByPlayers:|r ^Auras cast by any player-controlled unit (so no NPCs).|r"] = "*CastByPlayers: |r ^由玩家控制的单位 (因此不包括 NPC) 施放的光环.|r"

L["*Show Everything:|r ^Set 'Max Duration' to 0 & Leave Priority List Empty or (1) Personal | (2) NonPersonal"] = "*显示全部: |r ^将“最长持续时间”设为0, 优先级列表为空, 或 (1) Personal | (2) NonPersonal"
L["*Block Blacklisted Auras, Show Everything Else:|r ^(1) Blacklist | (2) Personal | (3) NonPersonal"] = "*屏蔽黑名单光环, 显示其他所有光环: |r ^(1) Blacklist | (2) Personal | (3) NonPersonal"
L["*Block Auras Without Duration, Show Everything Else:|r ^(1) blockNoDuration | (2) Personal | (3) NonPersonal"] = "*屏蔽永久的光环, 显示其他所有光环: |r ^(1) blockNoDuration | (2) Personal | (3) NonPersonal"
L["*Block Auras Without Duration, Block Blacklisted Auras, Show Everything Else:|r ^(1) blockNoDuration | (2) Blacklist | (3) Personal | (4) NonPersonal"] = "*屏蔽永久的光环, 屏蔽黑名单光环, 显示其他所有光环: |r ^(1) blockNoDuration | (2) Blacklist | (3) Personal | (4) NonPersonal"
L["*Block Everything, Except Your Own Auras:|r ^(1) Personal"] = "*屏蔽一切除了你自己的光环: |r ^(1) Personal"
L["*Block Everything, Except Whitelisted Auras:|r ^(1) Whitelist"] = "*屏蔽一切除了白名单的光环: |r ^(1) Whitelist"
L["*Block Everything, Except Whitelisted Auras That Are Cast By Yourself:|r ^(1) blockNonPersonal | (2) Whitelist"] = "*屏蔽一切除了白名单的光环和你自己施放的光环: |r ^(1) blockNonPersonal | (2) Whitelist"
----------------------------------

--------- Available Tags ---------
L["[classcolor] but for the current target of the unit"] = "用于单位的当前目标的 [classcolor]"
L["Altpower"] = "副能量"
L["Changes color of the next tag based on how difficult the unit is compared to the players level"] = "根据单位与玩家等级的难度更改下一个标签的颜色"
L["Changes the color of the special power based upon its type"] = "根据特殊能量类型改变其颜色"
L["Changes the text color to the current alternative power color (Blizzard defined)"] = "将文字颜色更改为当前的副能量颜色 (暴雪定义)"
L["Changes the text color, depending on the pet happiness"] = "根据宠物的快乐度改变文字颜色"
L["Changes the text color, depending on the unit's classification"] = "根据单位的分类改变文字颜色"
L["Changes the text color, depending on the unit's current health"] = "根据单位当前的生命值改变文字颜色"
L["Changes the text color, depending on the unit's threat situation"] = "根据单位的仇恨情况更改文字颜色"
L["Class"] = "职业"
L["Class color name text, missing hp based on hex code"] = "职业颜色名称文字, 受伤时基于十六进制代码染色"
L["Class color name text, missing hp red"] = "职业颜色名称文字, 受伤时变为红色"
L["Classification"] = "分类"
L["Classpower"] = "职业能量"
L["Color your tag or text by replacing the XXXXXX with a hex color code. (Name tag as red text. Ex: ||cffFF0000[name]||r)"] = "通过将 XXXXXX 替换为十六进制颜色代码来为您的标签或文本着色. (名称标签为红色文字. 例如: ||cffFF0000[name]||r)"
L["Colors names by Faction (Alliance, Horde, Neutral)"] = "根据阵营 (联盟, 部落, 中立) 着色名称"
L["Colors names by NPC reaction (Bad/Neutral/Good)"] = "根据 NPC 反应 (敌对/中立/友好) 着色名称"
L["Colors names by player class or NPC reaction (Ex: [classcolor][name])"] = "根据玩家职业或 NPC 反应着色名称 (例如: [classcolor][name])"
L["Colors the following tags by difficulty, red for impossible, orange for hard, green for easy"] = "根据难度为下个标签着色, 红色表示极其困难, 橙色表示困难, 绿色表示简单"
L["Colors the power text based on the mana color"] = "根据法力颜色为能量文字着色"
L["Colors the power text based upon its type"] = "根据能量类型更改能量文字颜色"
L["Colors the text, depending on the type of the unit's selection"] = "根据单位选择的类型为文字着色"
L["Deprecated version of [classcolor]"] = "已弃用的 [classcolor] 版本"
L["Displays 'Alliance' or 'Horde'"] = "显示「Alliance」或「Horde」"
L["Displays 'L' if the unit is the group/raid leader"] = "如果该单位是小队/团队队长, 显示「L」"
L["Displays 'Leader' if the unit is the group/raid leader"] = "如果该单位是小队/团队队长, 显示「Leader」"
L["Displays 'OFFLINE' if the unit is disconnected"] = "如果该单位离线, 显示「OFFLINE」"
L["Displays 'PvP' if the unit is pvp flagged"] = "如果该单位被标记为 PvP, 显示「PvP」"
L["Displays 'Rare' when the unit is a rare or rareelite"] = "当单位是稀有或稀有精英时显示「Rare」"
L["Displays 'zzz' if the unit is resting"] = "如果该单位正在休息, 显示「zzz」"
L["Displays <AFK> and <DND>"] = "显示 <离开> 和 <忙碌>"
L["Displays <AFK> if the unit is afk"] = "如果单位处于离开状态则显示 <离开>"
L["Displays <DEAD> if the unit is dead"] = "如果该单位已死亡, 显示 Dead"
L["Displays a timer for how long a unit has had the status (e.g 'DEAD - 0:34')"] = "显示单位处于该状态的时间 (例如「死亡 - 0:34」)"
L["Displays AFK/DND as an orange(afk) / red(dnd) icon"] = "以橙色(离开)/红色(忙碌)图标显示 离开/忙碌"
L["Displays all incoming heals"] = "显示所有承受治疗"
L["Displays all players within 10 yards"] = "显示 10 码范围内的所有玩家"
L["Displays all players within 15 yards"] = "显示 15 码范围内的所有玩家"
L["Displays all players within 20 yards"] = "显示 20 码范围内的所有玩家"
L["Displays all players within 25 yards"] = "显示 25 码范围内的所有玩家"
L["Displays all players within 30 yards"] = "显示 30 码范围内的所有玩家"
L["Displays all players within 35 yards"] = "显示 35 码范围内的所有玩家"
L["Displays all players within 4 yards"] = "显示 4 码范围内的所有玩家"
L["Displays all players within 40 yards"] = "显示 40 码范围内的所有玩家"
L["Displays all players within 8 yards"] = "显示 8 码范围内的所有玩家"
L["Displays altpower text on a unit in current format"] = "显示单位的副能量文字 (当前值 格式)"
L["Displays altpower text on a unit in current-max format"] = "显示单位的副能量文字 (当前值-最大值 格式)"
L["Displays altpower text on a unit in current-max-percent format"] = "显示单位的副能量文字 (当前值-最大值-百分比 格式)"
L["Displays altpower text on a unit in current-percent format"] = "显示单位的副能量文字 (当前值-百分比 格式)"
L["Displays altpower text on a unit in deficit format"] = "显示单位的副能量文字 (亏损值 格式)"
L["Displays altpower text on a unit in percent format"] = "显示单位的副能量文字 (百分比 格式)"
L["Displays amount of combo points the player has (only for player, shows nothing on 0)"] = "显示玩家的连击点数 (仅适用于玩家, 0点时不显示)"
L["Displays current ElvUI users"] = "显示当前 ElvUI 用户"
L["Displays honor level of the unit"] = "显示单位的荣誉等级"
L["Displays low level critter mobs"] = "显示低等级小动物"
L["Displays max HP without decimals"] = "显示最大生命值 (无小数)"
L["Displays only incoming heals from other units"] = "仅显示来自其他单位的承受治疗"
L["Displays only personal incoming heals"] = "仅显示来自自身的承受治疗"
L["Displays percentage HP without decimals or the % sign. You can display the percent sign by adjusting the tag to [perhp<%]."] = "显示生命值百分比 (无小数或百分号). 你可以通过调整标签为 [perhp<%>] 来显示百分号."
L["Displays player name and title"] = "显示玩家姓名和头衔"
L["Displays player pvp rank icon"] = "显示玩家 PvP 等级图标"
L["Displays player pvp rank number"] = "显示玩家 PvP 等级数字"
L["Displays player pvp title"] = "显示玩家 PvP 头衔"
L["Displays player title"] = "显示玩家头衔"
L["Displays remaining time on pvp-flagged status"] = "显示 PvP 标记状态的剩余时间"
L["Displays the 'Alliance' or 'Horde' texture"] = "显示「联盟」或「部落」纹理"
L["Displays the amount of absorbs"] = "显示吸收量"
L["Displays the amount of heal absorbs"] = "显示治疗吸收量"
L["Displays the arcane charges (Mage)"] = "显示奥术充能 (法师)"
L["Displays the area spec of an unit"] = "显示单位的区域专精"
L["Displays the arena number 1-5"] = "显示竞技场编号 1-5"
L["Displays the character '+' if the unit is an elite or rare-elite"] = "如果单位是精英或稀有精英, 显示字符「+」"
L["Displays the chi points (Monk)"] = "显示真气值 (武僧)"
L["Displays the class icon of the unit, if that unit is a player"] = "如果该单位是玩家, 则显示其职业图标"
L["Displays the class of the unit, if that unit is a player"] = "如果该单位是玩家, 则显示其职业"
L["Displays the creature type of the unit"] = "显示单位的生物类型"
L["Displays the current additional mana of the unit and % when not full"] = "显示单位当前的额外法力值和百分比 (当未满时)"
L["Displays the current and max additional mana of the unit, separated by a dash (% when not full)"] = "显示单位当前和最大额外法力值, 用「-」分隔 (当未满时显示百分比)"
L["Displays the current and max hp of the unit, separated by a dash (% when not full hp)"] = "显示单位当前和最大生命值, 用「-」分隔 (当生命值未满时显示百分比)"
L["Displays the current and max hp of the unit, separated by a dash (% when not full hp), without status"] = "显示单位当前和最大生命值, 用「-」分隔 (当生命值未满时显示百分比), 不显示状态"
L["Displays the current and max mana of the unit, separated by a dash (% when not full)"] = "显示单位当前和最大法力值, 用「-」分隔 (当法力值未满时显示百分比)"
L["Displays the current and max mana of the unit, separated by a dash (% when not full) if their role is set to healer"] = "如果角色设为治疗者, 显示单位当前和最大法力值, 用「-」分隔 (当法力值未满时显示百分比)"
L["Displays the current and maximum health of the unit, separated by a dash"] = "显示单位当前和最大生命值, 用「-」分隔"
L["Displays the current and maximum health of the unit, separated by a dash, without status"] = "显示单位当前和最大生命值, 用「-」分隔, 不显示状态"
L["Displays the current health as a shortvalue and then the full name of the unit when at full health"] = "当生命值满时, 先显示当前生命值的简写, 再显示单位的全名"
L["Displays the current health as a shortvalue and then the name of the unit (limited to 10 letters) when at full health"] = "当生命值满时, 先显示当前生命值的简写, 再显示单位的名字 (限制为 10 个字母)"
L["Displays the current health as a shortvalue and then the name of the unit (limited to 15 letters) when at full health"] = "当生命值满时, 先显示当前生命值的简写, 再显示单位的名字 (限制为 15 个字母)"
L["Displays the current health as a shortvalue and then the name of the unit (limited to 20 letters) when at full health"] = "当生命值满时, 先显示当前生命值的简写, 再显示单位的名字 (限制为 20 个字母)"
L["Displays the current health as a shortvalue and then the name of the unit (limited to 5 letters) when at full health"] = "当生命值满时, 先显示当前生命值的简写, 再显示单位的名字 (限制为 5 个字母)"
L["Displays the current health of the unit"] = "显示单位当前生命值"
L["Displays the current health of the unit as a percentage"] = "显示单位当前生命值的百分比"
L["Displays the current health of the unit, without status"] = "显示单位当前生命值, 不显示状态"
L["Displays the current hp of the unit (% when not full hp)"] = "显示单位当前生命值 (当生命值未满时显示百分比)"
L["Displays the current hp of the unit (% when not full hp), without status"] = "显示单位当前生命值 (当生命值未满时显示百分比), 不显示状态"
L["Displays the current HP without decimals"] = "显示当前生命值 (无小数)"
L["Displays the current mana of the unit and % when not full"] = "显示单位当前法力值 (当法力值未满时显示百分比)"
L["Displays the current mana of the unit and % when not full if their role is set to healer"] = "如果角色设为治疗者, 显示单位当前法力值 (当法力值未满时显示百分比)"
L["Displays the current power and max power, separated by a dash"] = "显示当前能量和最大能量, 用「-」分隔"
L["Displays the current power and max power, separated by a dash (% when not full power)"] = "显示当前能量和最大能量, 用「-」分隔 (当能量未满时显示百分比)"
L["Displays the current power and max power, separated by a dash (% when not full power) if their role is set to healer"] = "如果角色设为治疗者, 显示当前能量和最大能量, 用「-」分隔 (当能量未满时显示百分比)"
L["Displays the current power and max power, separated by a dash if their role is set to healer"] = "如果角色设为治疗者, 显示当前能量和最大能量, 用「-」分隔"
L["Displays the current power and power as a percentage, separated by a dash"] = "显示当前能量和能量百分比, 用「-」分隔"
L["Displays the current power and power as a percentage, separated by a dash if their role is set to healer"] = "如果角色设为治疗者, 显示当前能量和能量百分比, 用「-」分隔"
L["Displays the current target of the unit"] = "显示单位当前目标"
L["Displays the current target of the unit (limited to 10 letters)"] = "显示单位当前目标 (限制为 10 个字符)"
L["Displays the current target of the unit (limited to 15 letters)"] = "显示单位当前目标 (限制为 15 个字符)"
L["Displays the current target of the unit (limited to 20 letters)"] = "显示单位当前目标 (限制为 20 个字符)"
L["Displays the current target of the unit (limited to 5 letters)"] = "显示单位当前目标 (限制为 5 个字符)"
L["Displays the current target of the unit with transliteration for cyrillic letters"] = "显示单位当前目标, 并对西里尔字母进行音译"
L["Displays the current target of the unit with transliteration for cyrillic letters (limited to 10 letters)"] = "显示单位当前目标, 并对西里尔字母进行音译 (限制为 10 个字符)"
L["Displays the current target of the unit with transliteration for cyrillic letters (limited to 15 letters)"] = "显示单位当前目标, 并对西里尔字母进行音译 (限制为 15 个字符)"
L["Displays the current target of the unit with transliteration for cyrillic letters (limited to 20 letters)"] = "显示单位当前目标, 并对西里尔字母进行音译 (限制为 20 个字符)"
L["Displays the current target of the unit with transliteration for cyrillic letters (limited to 5 letters)"] = "显示单位当前目标, 并对西里尔字母进行音译 (限制为 5 个字符)"
L["Displays the current threat as a percent"] = "显示当前威胁百分比"
L["Displays the current threat as a value"] = "显示当前威胁数值"
L["Displays the current threat of lead as a percent"] = "显示当前主要威胁百分比"
L["Displays the current threat situation (Aggro is secure tanking, -- is losing threat and ++ is gaining threat)"] = "显示当前仇恨情况 (仇恨稳定为安全坦克, -- 为失去仇恨, ++ 为获得仇恨)"
L["Displays the diet of your pet (Fish, Meat, ...)"] = "显示你的宠物的饮食 (鱼, 肉, ...)"
L["Displays the distance"] = "显示距离"
L["Displays the first word of the unit's name"] = "显示单位名称的第一个词"
L["Displays the full name of the unit without any letter limitation"] = "显示单位的全名, 无字母限制"
L["Displays the group number the unit is in (1-8)"] = "显示单位所在的小组编号 (1-8)"
L["Displays the group number the unit is in (1-8): Only while in a raid."] = "显示单位所在的小队编号 (1-8): 仅在团队中有效."
L["Displays the guild name"] = "显示公会名称"
L["Displays the guild name with < > and transliteration (e.g. <GUILD>)"] = "显示公会名称, 带有 < > 和音译 (例如 <GUILD>)"
L["Displays the guild name with < > brackets (e.g. <GUILD>)"] = "显示公会名称, 带有 < > 括号 (例如 <GUILD>)"
L["Displays the guild name with transliteration for cyrillic letters"] = "显示公会名称, 并对西里尔字母进行音译"
L["Displays the guild rank"] = "显示公会等级"
L["Displays the health as a deficit and the name at full health"] = "显示生命值亏损和满血时的名称"
L["Displays the health deficit as a percentage and the full name of the unit"] = "显示生命值亏损百分比和单位的全名"
L["Displays the health deficit as a percentage and the name of the unit (limited to 10 letters)"] = "显示生命值亏损百分比和单位名称 (限制为 10 个字符)"
L["Displays the health deficit as a percentage and the name of the unit (limited to 15 letters)"] = "显示生命值亏损百分比和单位名称 (限制为 15 个字符)"
L["Displays the health deficit as a percentage and the name of the unit (limited to 20 letters)"] = "显示生命值亏损百分比和单位名称 (限制为 20 个字符)"
L["Displays the health deficit as a percentage and the name of the unit (limited to 5 letters)"] = "显示生命值亏损百分比和单位名称 (限制为 5 个字符)"
L["Displays the health deficit as a percentage, without status"] = "显示生命值亏损百分比, 不显示状态"
L["Displays the health of the unit as a deficit (Total Health - Current Health = -Deficit)"] = "显示单位的生命值亏损 (总生命值 - 当前生命值 = 亏损)"
L["Displays the health of the unit as a deficit, without status"] = "显示单位的生命值亏损, 不显示状态"
L["Displays the holy power (Paladin)"] = "显示神圣能量 (圣骑士)"
L["Displays the last word of the unit's name"] = "显示单位名称的最后一个词"
L["Displays the last word of the unit's target's name"] = "显示单位目标名称的最后一个词"
L["Displays the level of the unit"] = "显示单位的等级"
L["Displays the max amount of mana the unit can have"] = "显示单位的最大法力值"
L["Displays the max amount of power of the unit in whole numbers without decimals"] = "显示单位的最大能量值 (无小数)"
L["Displays the maximum health of the unit"] = "显示单位的最大生命值"
L["Displays the missing health of the unit in whole numbers, when not at full health"] = "显示单位缺失的生命值 (当未满时)"
L["Displays the missing power of the unit in whole numbers when not at full power"] = "显示单位缺失的能量值 (当未满时)"
L["Displays the name of the unit (limited to 10 letters)"] = "显示单位名称 (限制为 10 个字符)"
L["Displays the name of the unit (limited to 15 letters)"] = "显示单位名称 (限制为 15 个字符)"
L["Displays the name of the unit (limited to 20 letters)"] = "显示单位名称 (限制为 20 个字符)"
L["Displays the name of the unit (limited to 5 letters)"] = "显示单位名称 (限制为 5 个字符)"
L["Displays the name of the unit with abbreviation (e.g. 'Shadowfury Witch Doctor' becomes 'S. W. Doctor')"] = "显示单位名称的缩写 (例如「Shadowfury Witch Doctor」变为「S. W. Doctor」)"
L["Displays the name of the unit with abbreviation (limited to 10 letters)"] = "显示单位名称的缩写 (限制为 10 个字符)"
L["Displays the name of the unit with abbreviation (limited to 15 letters)"] = "显示单位名称的缩写 (限制为 15 个字符)"
L["Displays the name of the unit with abbreviation (limited to 20 letters)"] = "显示单位名称的缩写 (限制为 20 个字符)"
L["Displays the name of the unit with abbreviation (limited to 5 letters)"] = "显示单位名称的缩写 (限制为 5 个字符)"
L["Displays the name of the unit with transliteration for cyrillic letters (limited to 10 letters)"] = "显示单位名称, 并对西里尔字母进行音译 (限制为 10 个字符)"
L["Displays the name of the unit with transliteration for cyrillic letters (limited to 15 letters)"] = "显示单位名称, 并对西里尔字母进行音译 (限制为 15 个字符)"
L["Displays the name of the unit with transliteration for cyrillic letters (limited to 20 letters)"] = "显示单位名称, 并对西里尔字母进行音译 (限制为 20 个字符)"
L["Displays the name of the unit with transliteration for cyrillic letters (limited to 5 letters)"] = "显示单位名称, 并对西里尔字母进行音译 (限制为 5 个字符)"
L["Displays the name of the unit's target with abbreviation (e.g. 'Shadowfury Witch Doctor' becomes 'S. W. Doctor')"] = "显示单位目标名称的缩写 (例如「Shadowfury Witch Doctor」变为「S. W. Doctor」)"
L["Displays the name of the unit's target with abbreviation (limited to 10 letters)"] = "显示单位目标名称的缩写 (限制为 10 个字符)"
L["Displays the name of the unit's target with abbreviation (limited to 15 letters)"] = "显示单位目标名称的缩写 (限制为 15 个字符)"
L["Displays the name of the unit's target with abbreviation (limited to 20 letters)"] = "显示单位目标名称的缩写 (限制为 20 个字符)"
L["Displays the name of the unit's target with abbreviation (limited to 5 letters)"] = "显示单位目标名称的缩写 (限制为 5 个字符)"
L["Displays the NPC title (e.g. General Goods Vendor)"] = "显示 NPC 头衔 (例如: 杂货商)"
L["Displays the NPC title with brackets (e.g. <General Goods Vendor>)"] = "显示 NPC 头衔, 带有括号 (例如: <杂货商>)"
L["Displays the percentage deficit health including absorb values. If greater than max health that will be reflected."] = "显示包括吸收值在内的百分比亏损生命值. 如果大于最大生命值, 将会反向显示."
L["Displays the pet happiness as a word (e.g. 'Happy')"] = "显示宠物快乐度为文字 (例如「快乐」)"
L["Displays the pet happiness like a Discord emoji"] = "显示宠物快乐度为 Discord 表情符号"
L["Displays the pet happiness like the default Blizzard icon"] = "显示宠物快乐度为默认暴雪图标"
L["Displays the pet loyalty level"] = "显示宠物忠诚度等级"
L["Displays the player's additional mana as a deficit"] = "显示玩家的额外法力值亏损"
L["Displays the player's additional mana as a percentage"] = "显示玩家的额外法力值百分比"
L["Displays the player's class or creature's type"] = "显示玩家职业或生物类型"
L["Displays the player's mana as a deficit"] = "显示玩家法力亏损"
L["Displays the player's mana as a deficit if their role is set to healer"] = "如果角色设为治疗者, 显示玩家法力亏损"
L["Displays the player's mana as a percentage"] = "显示玩家法力百分比"
L["Displays the player's mana as a percentage if their role is set to healer"] = "如果角色设为治疗者, 显示玩家法力百分比"
L["Displays the power as a deficit (Total Power - Current Power = -Deficit)"] = "显示能量亏损 (总能量 - 当前能量 = -亏损)"
L["Displays the power as a deficit (Total Power - Current Power = -Deficit) if their role is set to healer"] = "如果角色设为治疗者, 显示能量亏损 (总能量 - 当前能量 = -亏损)"
L["Displays the quest count"] = "显示任务数量"
L["Displays the quest objectives"] = "显示任务目标"
L["Displays the quest title"] = "显示任务标题"
L["Displays the race"] = "显示种族"
L["Displays the runes (Death Knight)"] = "显示符文 (死亡骑士)"
L["Displays the server name"] = "显示服务器名称"
L["Displays the server name with a dash in front (e.g. -Realm)"] = "显示服务器名称, 前面带有「-」 (例如: -服务器)"
L["Displays the server name with transliteration for cyrillic letters"] = "显示服务器名称, 西里尔字母音译"
L["Displays the server name with transliteration for cyrillic letters and a dash in front"] = "显示服务器名称, 西里尔字母音译, 前面带有「-」"
L["Displays the soulshards (Warlock)"] = "显示灵魂碎片 (术士)"
L["Displays the specialization icon of the unit as text"] = "以文本形式显示单位的专精图标"
L["Displays the specialization icon of the unit, if that unit is a player"] = "如果该单位是玩家, 则显示其专精图标"
L["Displays the unit's classification (e.g. 'ELITE' and 'RARE')"] = "显示单位分类 (例如「精英」和「稀有」)"
L["Displays the unit's classification in icon form (golden icon for 'ELITE' silver icon for 'RARE')"] = "以图标形式显示单位分类 (精英为金色图标, 稀有为银色图标)"
L["Displays the unit's classification in short form (e.g. '+' for ELITE and 'R' for RARE)"] = "以简短形式显示单位的分类 (例如精英为「+」, 稀有为「R」)"
L["Displays the unit's current additional mana"] = "显示单位当前的额外法力值"
L["Displays the unit's current amount of power"] = "显示单位当前能量"
L["Displays the unit's current amount of power if their role is set to healer"] = "如果角色设为治疗者, 显示单位当前能量"
L["Displays the unit's current amount of special power"] = "显示单位当前特殊能量"
L["Displays the unit's current amount of special power as a percentage"] = "显示单位当前特殊能量百分比"
L["Displays the unit's current and max amount of special power, separated by a dash"] = "显示单位当前和最大特殊能量, 用「-」分隔"
L["Displays the unit's current and max amount of special power, separated by a dash (% when not full power)"] = "显示单位当前和最大特殊能量, 用「-」分隔 (非满能量时显示百分比)"
L["Displays the unit's current and maximum additional mana, separated by a dash"] = "显示单位当前和最大额外法力值, 用「-」分隔"
L["Displays the unit's current and maximum mana, separated by a dash"] = "显示单位当前和最大法力, 用「-」分隔"
L["Displays the unit's current and maximum mana, separated by a dash if their role is set to healer"] = "如果角色设为治疗者, 显示单位当前和最大法力, 用「-」分隔"
L["Displays the unit's current and percentage amount of special power, separated by a dash"] = "显示单位当前和百分比特殊能量, 用「-」分隔"
L["Displays the unit's current health as a percentage with absorb values"] = "显示单位当前生命值百分比, 包含吸收值"
L["Displays the unit's current health as a percentage with absorb values, without status"] = "显示单位当前生命值百分比, 包含吸收值, 无状态"
L["Displays the unit's current health as a percentage, without status"] = "显示单位当前生命值百分比, 无状态"
L["Displays the unit's current mana"] = "显示单位当前法力"
L["Displays the unit's current mana if their role is set to healer"] = "如果角色设为治疗者, 显示单位当前法力"
L["Displays the unit's current power without decimals"] = "显示单位当前的能量值 (无小数)"
L["Displays the unit's mana percentage without decimals"] = "显示单位法力百分比, 无小数"
L["Displays the unit's maximum power"] = "显示单位最大能量"
L["Displays the unit's percentage power without decimals"] = "显示单位当前的能量百分比 (无小数)"
L["Displays the unit's power as a percentage"] = "显示单位能量百分比"
L["Displays the unit's power as a percentage if their role is set to healer"] = "如果角色设为治疗者, 显示单位能量百分比"
L["Displays the unit's special power as a deficit (Total Special Power - Current Special Power = -Deficit)"] = "显示单位特殊能量亏损 (总特殊能量 - 当前特殊能量 = -亏损)"
L["Displays zzz, dead, ghost, offline"] = "显示zzz, 死亡, 幽灵, 离线状态"
L["Guild"] = "公会"
L["Health"] = "生命"
L["Hunter"] = "猎人"
L["Mana"] = "法力"
L["Miscellaneous"] = "杂项"
L["Name text based on hex code, missing hp class color"] = "名称文字基于十六进制代码, 受伤时基于职业颜色染色"
L["Name text based on hex code, missing hp red"] = "名称文字基于十六进制代码, 受伤时变为红色"
L["Only display the unit's level if it is not the same as yours"] = "仅当单位等级与您不同才显示单位等级"
L["Party and Raid"] = "小队和团队"
L["Power"] = "能量"
L["PvP"] = true -- No need to translate
L["Quest"] = "任务"
L["Quest full"] = "任务完成"
L["Quest text"] = "任务文本"
L["Range"] = "距离"
L["Realm"] = "服务器"
L["Replace the name of the unit with 'DEAD' or 'OFFLINE' if applicable (limited to 10 letters)"] = "如果适用, 将单位名称替换为「死亡」或「离线」(限制 10 个字母)"
L["Replace the name of the unit with 'DEAD' or 'OFFLINE' if applicable (limited to 15 letters)"] = "如果适用, 将单位名称替换为「死亡」或「离线」(限制 15 个字母)"
L["Replace the name of the unit with 'DEAD' or 'OFFLINE' if applicable (limited to 20 letters)"] = "如果适用, 将单位名称替换为「死亡」或「离线」(限制 20 个字母)"
L["Replace the name of the unit with 'DEAD' or 'OFFLINE' if applicable (limited to 5 letters)"] = "如果适用, 将单位名称替换为「死亡」或「离线」(限制 5 个字母)"
L["Shortvalue of current and max hp (% when not full hp)"] = "当前和最大生命值的简写形式 (非满生命值时显示百分比)"
L["Shortvalue of current and max hp (% when not full hp, without status)"] = "当前和最大生命值的简写形式 (非满生命值时显示百分比, 无状态)"
L["Shortvalue of the current power and max power, separated by a dash"] = "当前和最大能量的简写形式, 用「-」分隔"
L["Shortvalue of the current power and max power, separated by a dash (% when not full power)"] = "当前和最大能量的简写形式, 用「-」分隔 (非满能量时显示百分比)"
L["Shortvalue of the current power and max power, separated by a dash (% when not full power) if their role is set to healer"] = "如果角色设为治疗者, 当前和最大能量的简写形式, 用「-」分隔 (非满能量时显示百分比)"
L["Shortvalue of the current power and max power, separated by a dash if their role is set to healer"] = "如果角色设为治疗者, 当前和最大能量的简写形式, 用「-」分隔"
L["Shortvalue of the current power and power as a percentage, separated by a dash"] = "当前能量和能量百分比的简写形式, 用「-」分隔"
L["Shortvalue of the current power and power as a percentage, separated by a dash if their role is set to healer"] = "如果角色设为治疗者, 当前能量和能量百分比的简写形式, 用「-」分隔"
L["Shortvalue of the health deficit (e.g. -41k instead of -41300)"] = "生命值亏损的简写形式 (例如 -41k 而不是 -41300)"
L["Shortvalue of the health deficit, without status"] = "生命值亏损的简写形式, 无状态"
L["Shortvalue of the power as a deficit (Total Power - Current Power = -Deficit)"] = "能量亏损的简写形式 (总能量 - 当前能量 = -亏损)"
L["Shortvalue of the power as a deficit (Total Power - Current Power = -Deficit) if their role is set to healer"] = "如果角色设为治疗者, 能量亏损的简写形式 (总能量 - 当前能量 = -亏损)"
L["Shortvalue of the unit's current amount of power (e.g. 4k instead of 4000)"] = "单位当前能量的简写形式 (例如 4k 而不是 4000)"
L["Shortvalue of the unit's current amount of power (e.g. 4k instead of 4000) if their role is set to healer"] = "如果角色设为治疗者, 单位当前能量的简写形式 (例如 4k 而不是 4000)"
L["Shortvalue of the unit's current and max health, without status"] = "单位当前和最大生命值的简写形式, 无状态"
L["Shortvalue of the unit's current and max hp, separated by a dash"] = "单位当前和最大生命值的简写形式, 用「-」分隔"
L["Shortvalue of the unit's current health (e.g. 81k instead of 81200)"] = "单位当前生命值的简写形式 (例如 81k 而不是 81200)"
L["Shortvalue of the unit's current health without status"] = "单位当前生命值的简写形式, 无状态"
L["Shortvalue of the unit's current hp (% when not full hp)"] = "单位当前生命值的简写形式 (非满生命值时显示百分比)"
L["Shortvalue of the unit's current hp (% when not full hp), without status"] = "单位当前生命值的简写形式 (非满生命值时显示百分比, 无状态)"
L["Shortvalue of the unit's maximum health"] = "单位最大生命值的简写形式"
L["Shortvalue of the unit's maximum power"] = "单位最大能量的简写形式"
L["Shortvalue of the unit's maximum power if their role is set to healer"] = "如果角色设为治疗者, 显示单位最大能量的简写形式"
L["Speed"] = "速度"
L["Target"] = "目标"
L["Threat"] = "仇恨"
L["White name text, missing hp red"] = "白色的名称文字, 受伤时变为红色"
L["||cffXXXXXX [tag] or text here ||r"] = "||cffXXXXXX [标签] 或这里填入文本 ||r"
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